To think that it was some fifteen years ago that I first started playing Street Fighter 2 Turbo on the newly released Super Nintendo console! It would be some time before I found a fighter that could keep my attention like that game. It might not be such a shock to find that the game which could was a Street Fighter with the number IV.
Street Fighter IV is shining example of how a game can be made in 2009 whilst remaining true to the original game play style. The game also brings a lot of new ideas to the table and remains very true to the game released fifteen years ago. It brings in a few new mechanics that only enhance the game and make it even deeper than it already was.. The exciting thing about these newer mechanics is that while they are present, they are not needed to have a lot of fun. The game contains twenty-five fighters in total with a few to unlock along the way. Classic characters such as Ryu, Ken, Chun-Li and Blanka are here, along with new characters which players will soon learn to fight with, learning the skills needed to fight against them.
I hope to have a review done very soon. This is meant as a quick heads-up on what the game has made me feel so far. I have played the game for a total of nine hours, played online in a total of ninety-six games, and unlocked all but two of the characters. I would like to think that I will be playing this game for a long time to come.
I do have some complaints against the game. The final boss, Seth, is an example of how it is possible for developers to make you feel cheated when playing a game. Seth is just random and broken, in that no pattern exists in what he does. On very easy he can beat the player within fifteen seconds; the next time he is fought on hard he can be taken down in fifteen seconds. This pattern repeats. As of yet, I have found no sure way to beat him with ease. I hope this skill will come with time.
Look forward to a review soon. For other thoughts of mine on the game, listen to episode two of the Megaphones Ahoy! Podcast.