Editorial: Killzone 2

In times gone past one could look towards the PC for first-person shooters. How times have changed. While it is possible to debate that the genre is still best played on the PC, a large number of impressive titles have come the way of the consoles in the last decade or so. While not wanting to give people a history lesson, it is important to mention that Halo was the game that changed the landscape of first-person shooters on consoles forever. Progress forward a few years to the present; two more Halo games have followed.

Killzone 2 brings together the best of the genre; solid game-play mechanics with a technical design that will make most gamers’ eyes bleed. The game has a very heavy feeling to it in the movement and shooting. Anyone expecting a Call of Duty 4 or Halo 3 experience will not find it here. Controls will take a while to get to grips with. One concern is the lack of any custom button mapping included with the game. Players will be stuck with the controls they are given, thought there aree around six different set-ups to choose from, which should provide some flexibility.

The Helgast, looking very much like Nazis!

The Helgast, looking very much like Nazis!

While I have not finished the game yet, I can say that the story is nonexistent. Gamers looking only for a story would be better off reading a book, as the only part of the story I enjoyed was the introduction. This is standard first-person shooter gameplay, with battles alternated with vehicle sections and the normal sniper encounters, such as most FPS fans will be familiar with. At the time of writing this article, I am near the end of the game. The action picks up; much like Call of Duty 4, I find it brings the gamer even closer to the experiences found in a real life battlefield.

As for multiplayer, this game is the best console online experience since Call of Duty 4. Though not quite matching Call of Duty 4 in terms of pure excitement, it does come very close. Killzone 2 shares many mechanics with my other favorite online game, Team Fortress 2. Players can level up; each level brings something new, such as unlocking new classes and bringing new weapons to the battle. Progress systems such as these go a long way to increasing longevity of the title. All in all, Killzone 2, despite its faults, is the best first-person shooter available on consoles at the present moment.

0 comments on “Editorial: Killzone 2”

  1. People have been buying the PS3 at an average of 11 mil a year for the two years since it came out. The system isn’t tanking by any means, regardless of what the Xbots and Nintendrones have to say. Sony’s just got the occasional bout of shit PR is all, but the system’s never needed any justification (save perhaps achievement whores).

    As to Killzone 2, the only thing I’ve had to really wrestle with is the cover system in single player. It seems really fussy about what it considers “leaning out” at times. Other than that, an excellent shooter. I think people are a bit too harsh on the story. It is there, and rather interesting, if you’re willing to pay attention to the audio. Problem is that a lot of people want these big, grandiose extravaganzas, whereas Killzone 2’s story is a bit more subtle. Sev ain’t much of a hero, as he never really moves beyond the rank and file, but that’s what makes the game interesting. It’s not trying to make you into some mystical, magical chosen one, but instead lets you look at the war unfolding all around you. Story is there to be had, even if is dryer and more low-key than Halo.

  2. I know you are a fan of Halo MC right? What would say you enjoy more Halo 3 or Killzone 2? Did you play Resistance 2? How did you feel about that game.

  3. It’s hard to say. Halo 3 is definitely a return to form after Halo 2, but it tries too hard to tow the line between the methodical pacing of the first game and the rapid action of Call of Duty 1-3. Killzone 2 is decidedly a slower paced game, with very little in the way of twitch gameplay. Resistance 2, by contrast, is very much a fast-paced shooter, where more often than not you’re penalized for being too slow, simply from the ridiculous numbers of enemies being tossed at you. It’s hard to really say a prefernce between Ressitance 2 and Killzone 2, but I’d say that Halo 3 is the lesser of the trio. Not a bad game, and one I love to play, but KZ2 and Resistance 2 are simply better.

    As to to the multiplayer, Resistance 2 has an awesome co-op multiplayer mode, though it can be hard to find targets if you’re in a full eight-player co-op campaign. Competitively, 60 players is way too damned many people. KZ2 is an interesting one in that, by default, game types switch on the fly. This keeps the multiplayer from getting boring, which is really good considering the amount of grinding required to unlock anything. 16 to 16 is also a good setup, as the game modes and maps are designed so that even your run-of-the-mill journeyman (like myself – I am NO expert FPSer) can shine a little. This is a great change of pace from most other FPSes (including Halo 3) which have very little room for people who aren’t uber l33t.

    Killzone 2 is definitely an evolution of the genre, and an accomplishment that Geruilla Games should be proud of, especially considering how flawed the first game was.

  4. “While not wanting to give people a history lesson, it is important to mention that *GOLDENEYE* was the game that changed the landscape of first-person shooters on consoles forever.”

    *Fixed*, I agree with most everything else though.

    My only real issues with the Killzone controls is that the game has you click an analog stick to sprint which feels incredibly awkward, and doesn’t give you an option to change this aspect of the control scheeme.

    @MasterCheif- I didn’t think Halo 3 was a return to form, or much of anything to be frank (the single player anyway). I actually preferred Halo 2, though that was dissapointing also. The only game in the trilogy which I thought any good was Halo 1, as the setting felt large and cohesive, with extremely good pacing.

  5. SiliconNoob: “My only real issues with the Killzone controls is that the game has you click an analog stick to sprint which feels incredibly awkward, and doesn’t give you an option to change this aspect of the control scheme.”

    Just a cue taken from the Call of Duty games. It works, and frees up other buttons for more important things.

  6. I’ve always supported the system in arguments, I just never had personal reasons to buy the system until recently.

  7. “I would have prefered to swap sprint with melee.”

    Ugh. Just ugh… That sounds horrible.

  8. Not for me, it’s just not how you play is all. By clicking down on the analog stick to sprint I felt I had less control over Sevs movements, and I would rather have control over myself when sprinting for cover rather than when using melee (I’d just have to be careful not to accidently press down onthe stick when doing other stuff).

  9. It’s not like this is some huge sticking point for me, but I would have apprieciated the option to manually re-map buttons.

  10. Duck Hunt Ish teh BEST!!!!1!!! Damned Nazi ducks!

    I played the demo, I wanted to give it a shot…hehe… I don’t play FPS, I have never been a fan of the genre, But I have to say I had fun with it. It looked great and I liked that everything seemed to have some weight to it as opposed to games like halo.

  11. That’s another thing I was impressed by, Oyashiro. They managed to give the weapons the feel of being hefty without making their animations seem way too scripted, which was a huge problem in the first game.

  12. *Puts a stake in the campaign* Woo-hoo! Finished it! And I managed to do it on Veteran!