Editorial: Super Metroid

Classic: gamers throw this word around far too often. I want to spend the next few weeks talking about what I consider to be classic games. Many of the games written about will be old, however I want to pose the following question: does a game have to be old to be considered a classic?

Take yourself back to 18 April, 1994. What were you doing, if you owned a Super Nintendo and wanted to play a game that is now considered by many to be the greatest action-adventure game ever made. That game is a true classic; let me introduce you to Super Metroid.

Directed by Yoshio Sakamoto and produced by Makoto Kanoh, Super Metroid was the third in the Metroid series; two previous games had been released for the Nintendo Entertainment System and Gameboy. The player once again took control of Samus Aran, with a suit that protected her from the elements, and super missiles which could blow doors clean open. Kenji Yamamoto and Minako Hamano also treated players to a musical score which even today is high amongst gamers’ favorite soundtracks. Who can forget the haunting title screen music or the epic battle music with Mother Brain?

I will never forget that final battle with Mother Brain. The feeling one gets when she is defeated–it is a high costing victory, indeed. The 2D, sprite-based graphics will always be noted as some of the best of the era.

The game has a GameRanking of ninety-six percent; a ranking that I consider reflects the quality of the game. Those who have not had a chance to play this classic are in luck. Nintendo has released the game for the Virtual Console in all regions. I urge everyone to play this game today!

This game remains my favorite Super Nintendo game; many will ask about Final Fantasy VI–I would reply that Final Fantasy VI never saw a release in Europe. Looking forward, will we ever see a new 2D Metroid? The first Metroid Prime was ground-breaking, don’t get me wrong, but I hope that one day we will see a new 2D Metroid game.


  1. WTF, Lee?! Put “Spoilers!” up if you’re going to ruin the last boss for me!!!

    I kid, I kid.

    I only really played Super Metroid for about 5 or 6 hours at a friend’s house who rented it. But I did play Symphony of the Night a few years later and replayed that in a few hours last week. It’s still awesome and on MS’s download service I’ve heard.

    I think that unless Nintendo pulls a 180 for some reason, having nothing to do with success or money, that Castlevania games will be the closest we get to new, open world, 2D exploration games.

    Or perhaps some independently developed and published games in a different setting and game universe?

    The first Soul Reaver game also featured a kind of “Metroidvania” world except in 3D, but due to the terrible controls and combat I wouldn’t classify that as “classic” or encourage anyone to replay it.

    It’s ashame Squaresoft sucked so badly in Europe because FFVI was pretty awesome and probably my favorite game on the SNES.

  2. Great editorial Lee, but it does nothing to address the most salient criticism leveled at the game, namely that there’s no exploration in Metroid (or so I am told).

  3. Oliver really needs to understand what exploration is before he says that about Metroid. Glad you like the write up, next week will be a Final Fantasy can you guess which one?