Wanted: Reader Input on Computer Gaming

Lusipurr.com would like to hear input from our readers concerning Computer Gaming. Have consoles become so advanced that the demise of Computer Gaming is at hand? Or, are there some games that will always work better on the Computer, thus ensuring the continued survival of the brand? We want to hear from you for a special Computer-edition of the Megaphones Ahoy! Podcast this coming weekend. Simply comment on this post with your opinions and then listen in on Monday for their inclusion in the MAP. Thank you!


  1. There will always be SOME form of PC gaming. However, for the PC to start thriving again, there needs to be some measure of accessibility. Right now, unless your interests lie in the ultra casual or in games from ages ago. the hardware requirements far outpace both the technical know-how and financial resources of all but the most die-hard PC gamers. The “make it bigger every year” approach isn’t helping anyone but Intel, nVidia and AMD/ATI.

  2. Actually, I really like the “play games in your browser” approach that a lot of places (like Kongregate) have been taking recently. Granted, it’s still not really up to the “hardcore” level yet, but as long as there’s a save function, I don’t see why it couldn’t get there eventually (heck, it might be a more powerful platform than the Wii :F). It takes a lot of the guess work out of PC gaming and cuts out that annoying “install” step. Still, nothing beats a good round of TF2 (right, Lusipurr?), and I don’t think that’ll be in the browser any time soon.

  3. Fuuuuuuuuuuuuuuuuucccccccccccccccccccccccckkkkkkkkkkk. I just wrote a whole bunch of stuff, hit submit….and now it’s gone. FUCK.

  4. Game development has hit something of a brick wall, development times and costs have spiralled, while games have never been shorter, more pedestrian and rough around the edges. From where I’m standing it looks like the entire industry needs to take a few steps back and take a breath in order to regroup and find more sustainable development and funding models. Because of the state of the industry the ever rising technological bar of the PC when coupled with rampant piracy, acts as a poison pill for PC development. Then of course there’s the fact that you have to spend far more than it’s worth to own an up to date gaming PC, meaning cutting edge games will likely have a far smaller audience than one would initially think. The PC gaming scene has really been obliterated by the people who have the most invested in it.

    Traditionally PC development has always gone through cycles of peaks and troughs, peaking when a the current generation of consoles begin to age and devs look to more powerful hardware, and then falling away when a new generation of consoles is launched. Now given the teething problems some devs are still facing with the current console generations I can’t really see them looking to move onto new technology for 4-5 years or so, and even then they may just wait for the next generation of consoles to avoid piracy. What this effectively means is that for a number of years yet PC gamers will be using their overpriced pimped out boxes in order to play by and large what are essentially gussied up higher resolution console games. In fact I find it almost amusing the way that PC elitists regard console owners with scorn and derision when they are wholly reliant on console game development for their subsistence. I don’t exactly see how being thrown the occasional bone like a starving dog is sufficient for them to maintain the illusion that the PC is somehow the high watermark of gaming.

    I have to say though the PC is the only way to play RTS.

  5. *sigh* this isn’t as good as the first one I wrote. :(

  6. There are some things that just work better on the PC than on consoles for the present. They are:

    1) Games with user-generated content, such as downloadable maps, &c. You can do this on the console right now, but only with maps (for example) that the game manufacturers see fit to approve, and only when they see fit to do so. Altogether infrequently. Look at UT/UT2K4/UT3 and you’ll see there are tonnes of excellent maps out every day which everyone on the PC is playing. If you have a console, you wait a year and hope that some of the good ones will be included in a dlc pack. And you wonder what will happen when they stop caring about releasing DLC. Games like UT2K4 and UT99 continued to have new maps made for them long after they were replaced by new versions of the game. This will not be the case with the DLC.

    2) RTS games. First because of the large quantity of user-generated content (as above), and secondly because of the control scheme which console versions of RTS games seem loathe to implement despite the presence of USB ports on every current console.

    3) Games with frequent updates or significant memory requirements: TF2 is an excellent example. The 360 Version is very, very far behind the PC version because of hardware issues which the programmers have to work around. Moreover, the updates for the 360 version cost money because of Microsoft’s incredible avarice. The PS3 version is fraught with problems of its own and updates aren’t even being considered for it.

    4) MMOs. These are one of the most popular–if not the most popular–genre of games today. The only one which has cut any ice on a console so far is FFXI, and it has generally been lamented for doing so, because by chaining the game to a console (the PS2), future development has been hamstrung by the requirement that any future content–even seven YEARS later after the PS2 is largely dead–must work on the PS2.

    There are some other things worth mentioning but these are just for starters. In my opinion, PC gaming is a long way from dead, but it is being increasingly forced into narrower and narrower channels of influence.

  7. I think FPS and RTS games are obvious candidates for genres that many people, myself included, would rather play on PC than on a console due to control limitations. An HD TV can fix the screen resolution limitations that consoles present in certain genres, but not everyone has one (believe it or not). I’d also prefer to play western RPGs on PC.

    I would also point out that while there’s genres I’d rather play on PC a draconian copy protection would make me opt to play many titles on a console instead. Requiring me to keep the CD/DVD in the drive after installing seveal gigabytes to my harddrive is obnoxious. But a limited number of installs with master boot record modifying DRM is a HUGE deal breaker for me.

    If I uninstall a game once, reinstall it, and then reformat my system I can’t play anymore? Fuck that noise. I’m not going to risk all the data on a HDD or otherwise gamble with my PC to play a game that I shelled out cash for. Bioshock, Mass Effect, the new Riddick game, and one of the tax software programs are all offenders in this category.

    What I think really earns PC gaming its zombie-like, near dead reputation is a combination of DRM that’s ineffective to casual pirates and is obnoxious to paying customers and rampant cheating.

    I’d like to know who the hell really finds cheating in Counter-strike for hours at a time enjoyable. Yes, you head-shotted me 35 times from half way across the map with a pistol. That just makes you a large part of the reason I uninstalled Steam last week and won’t be on it again any time soon.

    Note: It’s 5AM here, so use your imagination to fix my grammar and spelling errors please.

    P.S. I think most of the “PS2 limitations” the FFXI devs say they can’t do things because of are complete bullshit. They couldn’t offer more inventory space until recently when they found a way to charge $10 for it. And then implemented it exactly the same way as existing inventory expansions. I bet the next mini-expansion will feature “Mog Spectacles” which doubles the amount of player characters that can appear on screen at once or something.