I am beginning to think that the RPG is a dying genre—at least where the upcoming generation of gamers is concerned. A generation that is increasingly craving fast-paced, short games in lieu of the longer, more engaging experiences found within the pages of an RPG. Gamers, increasingly, are avoiding games that tie them to the screen for hours upon hours as they trudge through dungeons and dialogues. RPGs are ever-increasingly becoming saturated with flashy CG animations and sub-par voice acting to quell the hunger of people who do not know how to read and have no imagination.
Okay, maybe I am exaggerating slightly, but in my recent endeavors into our middle and high schools this is what I have found: The majority of our young gamers do not even know what an RPG is. Sure, they know what an MMORPG is, and will happily tell you about their adventures in Azeroth, but when asked about gaming staples such as Chrono Trigger or Final Fantasy they merely stare blankly.
What is this? students think, It does not sound like the latest installment of Silent Hill, Halo, Grand Theft Auto, Resident Evil, Fallout, Devil May Cry, and so on.
Why is this happening? I think that I have begun to touch on this above, in mentioning that gamers are increasingly settling for what I have lovingly called “gaming lite,” that is to say gamers want games that they can sit down and play for a few minutes—complete a mission, beat a level—and then move on having accomplished something. The upcoming generation of gamers are appalled by games where they are forced to move from save point to save point, chapter to chapter, sometimes with hours between.
So, Lusipurr.com readers, I implore you to take those second and third collector’s editions of your favorite RPGs and distribute them among our youth! We must band together to educate the masses of the joys of varied gaming, engaging characters, and intricate battle systems!
…I will climb down from my soapbox, now. Have a great weekend!