Is it just me, or does it seem like game companies are expecting less and less from gamers? When I first started to play Final Fantasy X some years ago one of the first things that stood out to me was the fact that all of the places I needed to go were marked clearly on the map. I moved mindlessly from point A to point B and nothing was left to the imagination or the intellect.
It seems to me that this has become a growing trend. Instead of games giving players hints as to where they must travel next and leaving the rest to the player’s ingenuity, games are built in such a way that they almost literally hold my hand as I am playing. Of course, there is the occasional puzzle thrown in to make me feel like I am actually using my brain, but I cannot recall the last time I was utterly stumped by a recent release.
Are gamers becoming less intelligent, or is deductive reasoning just something that gamers no longer desire in their gaming experiences? I happen to be fond of games that give me a map, a mission, and then tell me to get to it. At the same time, however, I am painfully aware that my gaming experience has not been lessened, or hurt, by this recent hand-holding.
So what is it, exactly, that caused this change in trend? Is it bad? Is it good? I am not entirely sure myself, this just happens to be one of the things I notice every time Shawn fires up an old school game.