Feature: Valkyria Chronicles (Part I)

Valkyria Chronicles (North American Box Art)

Lusipurr.com kicks off its Christmas 2009 site-wide playthrough of Valkyria Chronicles today!

Valkyria Chronicles is a PlayStation 3 strategy RPG which abandons the grid-based methods of other genre predecessors in favour of an over-the-shoulder battle system. Though the grand overview of battles occurs top-down with the assigning of units to the field, the actual battle takes place in this semi-real-time third person mode, where the player controls the units directly. Placing the player directly in the action not only speeds up the traditionally slow gameplay of a strategy RPG, but provides for a new and engaging story-telling experience.

This week, we will focus on the prologue and first four chapters of the story proper. Please comment on the music, graphics, characterisation, battle system, and especially the story through this point. What are your opinions: what could be improved, do you have a favourite scene or character, do you feel invested in the storyline? We want to know what you think! Your comments will be used on the 21 December episode of the Megaphones Ahoy! Podcast, so listen in for further discussion from our panel of panelists!

0 comments on “Feature: Valkyria Chronicles (Part I)”

  1. Wow, keeping your character’s levels for the new game plus make you reeeaaaalllly overpowered for the first few chapters. I just blew through the first 4 chapters, and so far the enemy hasn’t gotten a turn (aside from the one they automatically get when the tank shows up in Bruhl). Other than that, the game’s about how I remember it. In the first few chapters, I think they laid the “Check out how evil these empire guys are” on a bit thick, especially with the storm troopers in Bruhl, but other than that I like that the characters are all fairly believable, especially for a JRPG. I think my favorite part of the opening is the where Gunther family has a fully-operational tank in their barn and doesn’t think to tell anybody about it.

  2. Two things I like about the beginning of VC:
    1. How Alicia switches from your typical weak anime girl to badass solider and goes back and forth depending on her mood.
    2. The amount of voice acting by John DiMaggio.

  3. I prefer to think Alicia has bipolar disorder or multiple personalities or something like that :D

  4. I love snipers :)

    the ranking system is annoying as ever. it has absolutely nothing to do with how well you play, just how fast you when. playing intelligently, i.e. actually using cover and making sure your units have backup and shit, will get you a crappy score more times than not. granted, having Jane go ape shit on the enemies single-handedly does look way cooler than playing properly, but still.

    I think I’m gonna put a lot more EXP into my lancers this time. I remember swearing every third time the cock-eyed bastards shot last time and I’d like to avoid that this time.

    I love snipers XD

  5. @Breaka: I agree, snipers are fracking awesome. So far, I’ve been using mostly scouts because, like you mentioned, the ratings are entirely based on speed. Since all my classes are up to level 20 from my last playthrough, it seems like they can pretty much shrug off up to a dozen guys worth of crossfire, so I can pretty much run a scout right into the enemy base and capture it without resistance every time. As soon as this strategy stops working, though, I’m gonna fall right back to my snipers :D

  6. Scouts are by far the best units int the entire game, Alicia being the best character. Even in the beginning of the game they are just so damn good.

  7. snipers are not that good they miiss to much.
    my team:
    4 or 5 scouts
    1 lancer (largo)because of the extra star
    1 trooper(rosie)because of the extra star
    1 sniper
    1 tank of course

    scouts rules. snipers, troopers and lancer kinda suck

  8. Initially, yeah, it was hard to hit anything with the snipers, but if you put the levels into them, they become god-like. I forget which character I had my first playthrough, but she/he had a potential that upped his/her accuracy and essentially made the “possible area the bullet could go” circle a dot onscreen, meaning if he/she could see an enemy soldier’s head, it was a one-hit-kill every time. Took a lot of the guess work out of sniping :D.

    But yeah, I’ve always got at least one of every unit type, usually two, just in case. Balance is key!

  9. I don’t think there is a truly “best” class in VC. no matter a class can do it’s balanced by what it can’t do.

    Scouts can run like gold medalists but take bullets like a bitch.

    Shocktroopers have machine guns and endurance that’s inhuman but are are useless at any range farther than a few feet.

    Lancers have figgin bazookas and are good at blowing up anything with the capacity to be blown the hell up but their aim is so bad that you wonder if any of them could see the giant E at the top of the eye exam chart.

    Snipers could kill a new yorker from nashville but they only have three shots and, like Darth said, they need to be leveled up before they can be reliable.

    Engineers are good at support (their ability to bring back sandbags has save many an ass) but compared to the absurd shit the other classes can do they can’t fight worth a damn.

    what peoples favorite class is seems to be what glaring flaw they’re willing to put up with and I like that. some classes definitly make certain missions easier but it always feels to me like I can pick whatever the hell I want. I hope the second game keeps the balance.

  10. yeah, but if you want to get rank A, all classes are useless, except for the scouts of course because of their speed and versatility.

  11. @Juan: Yeah, but the ranking system is VC doesn’t really reflect anything of any importance. That being said, I’m still going for A on all the story missions (or until I get distracted by a shiny object).

  12. I know this is a bit ahead of the ending point for this week, but I just want to say that Hans still seems as useless as ever.

  13. As far as I can tell, it’s “Look, we have a cute animal!” Hans reeks of a character that either had a big scene that was cut, or a funny site gag that gets too much screen time (lol, it’s a pig, but with WINGS!). Hans aside, though, I’m still enjoying the game. Just got past the first giant tank battle, and that level was a little slow for my tastes (a lot of my time was spent waiting for the tank to fire), but I particularly like the desert level before that. It was one of my favorite skirmishes to grind on my first playthrough :D.

  14. By any chance has anyone played the VC2 demo off of the Japanese PSN? I just did and lets just say I didn’t think I could look forward to VC2 anymore short of it being renounced for the PS3 then I already had until now. The game play transferred perfectly to the PSP and I really want to try out the new classes.

  15. I haven’t gotten a chance yet (still too lazy to set up a Japanese PSN account). Which new classes are they adding?

  16. The only new class playable in the demo is the Medic class. Any class can still save other team mates and heal but Medics can heal people long distance. I’m not sure what the name is of the other on but there is a new class that have shields and big hammers. Selvaria is also confirmed as a playable character, most likely just as a extra cameo and not story related.