News: Borderlands 2 Announced and Detailed

Borderlands 2
Borderlands 2

In 2009, developer Gearbox Software and publisher 2K Games released Borderlands, a game claiming to have over 87 bazillion gun combinations. It was released on the PC/Mac, XBox 360 and, Sony PlayStation. Now 2k Games and Gearbox Software have announced the sequel to Borderlands appropriately named Borderlands 2. Players will be able to get their first taste of Borderlands 2 at PAX Prime 2011, which will also serve as the official North American debut of the game.

Game Designer, Paul Hellquist, says “The sequel will feature plenty of more twists and turns in its mission objectives than the original game.” He continued to detail the games story by saying, “The story missions in Borderlands 2 are about three times the scope of a single story mission in the first game. And they twist and turn throughout; your gameplay is changing, your goals are changing… it will be much more dynamic experience compared to last time.” Hellquist told United States retail magizine, Game Informer, that his studio is well aware of the criticism the first game came under for its story and says that they are working on improving the plot for number two.

As mentioned before, the original Borderlands advertised itself as having “87 bazillion gun combinations”. The sequel will continue the original’s massive gun combination system. In Borderlands 2 there are many gun manufacturers, with each of them having their own special type of guns that they produce.

The first of these groups are “The Bandits”. Those who played the first game will remember the Bandit from the cover. In Borderlands 2 “The Bandits” have come together to form their own weaponry. The Bandits’ weaponry are not the most advanced guns in the game, but they do get the job done. For example, instead of a scope for a sniper rifle, the Bandits will just use a glass bottle, or if a gun needs iron sights, they will just use a pair of screws. On the plus side, the Bandit guns have the largest magazine of any of the gun manufacturer, although the reload time is slightly longer. The second of these groups are the Dahl, who are manufacturers of more modern military guns similar to guns from games like Call of Duty and Battlefield. Next are the Hyperion. Not much has changed for the Hyperion manufacturers since the first Borderlands. Their clean yellow-and-white design continues on in the sequel. Fourth are the Vladof, whose guns carry a very Russian vibe to them. Their guns are mostly modeled after the AK-47 and all will have a mini-gun barrel attachment. Out of all the gun manufacturers, the Vladof guns have the highest fire rate. Next are the high tech looking Tediore. The Tedori weaponry have a unique feature where once the player is done unloading a clip into an enemy, it can be thrown like a grenade and the more ammo left in the clip, the more powerful the explosion. After the explosion, the weapon reloads by constructing a new firearm out of the character’s Digistruct module. The Tediore weapons will give players a new way of thinking about how to effectively use their ammo when facing multiple foes. If the player is looking for a more destructive weapon, they should see the Torgue manufacturers. The Torgue specialize in making weapons that will make the biggest boom and take out as many people as possible. The Maliwan, not seen in the original Borderlands, are described as one of the sleeker options in Borderlands 2. Finally are the Jakobs. Their guns resemble a cross between guns of the Old West and World War Two. Although these guns have an older feel to them and may not look as sleek as the Maliwan guns, they do pack a powerful punch thanks to their high damage stats.

Gearbox Software plans to release Borderlands 2 on the PC, Xbox 360, and PlayStation 3 sometime in fiscal year 2013.

2 comments

  1. I can’t wait to sink a boatload of hours into this game, like I did the last. Also, the Maliwan manufacturer was in Borderlands 1, I think they made elemental weaponry.

    I just hope money doesn’t become a non-issue in the later levels of the game, like it did in the first.

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