An “epic adventure” was be unleashed on September 19, 2011: Dragon Quest Monsters: Joker 2, created for the Nintendo DS. The game allows players to recruit, train, and battle with imaginative monsters of all shapes and sizes. Further, players can create their own monsters by synthesizing two different ones, allowing them to combine unique traits and abilities.
DQM:Joker 2 features both local and wireless connectivity, meaning up to eight players from all around the world can share game data and battle one another’s monsters. Gamers who have a broadband internet connection can use the Nintendo Wi-Fi Connection service to battle other Monster Scouts. Alternatively, the connection can be used to take part in a weekly Wi-Fi World Tournament which connects players from all over the globe. Also, owners of the game can connect to owners of other Dragon Quest games, such as Dragon Quest VI: Realms of Revelation or Dragon Quest IX: Sentinels of the Starry Sky, to receive additional scouting missions.
In DQM:Joker 2, players take on the roll of a Monster Scout. After crashing on a mysterious island, the hero must rescue the rest of the passengers and crew from the now defunct airship. To accomplish this, the player must assemble a strong team of monsters to fend off enemies in strategic turn-based battles. The game is packed with three hundred monsters and two hundred forty skills from which to choose. This gives players the freedom to customize all manner of creature, allowing them to prepare for any encounter.
“Dragon Quest Monsters: Joker 2 is an extraordinary way for new and experienced fans to immerse themselves in the DRAGON QUEST universe and its cast of colorful cast of monsters,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “Players will have fun experimenting with different monster combos and unleashing them on their friends.”