Sony has been a most vocal ambassador of the fact that their Playstation Vita game cards were designed to reserve a small amount of memory for the purpose of storing game save data, which is why it came as something of a surprise this week when it was revealed that a selection of key Vita titles would be requiring the use of one of Sony’s expensive proprietary memory cards in order to save game progress.
When Sony released the pricing of their Vita memory cards the news was greeted without much in the way of enthusiasm owing to the fact that they were priced at a premium above traditional digital storage standards. Despite this, the news was not met with an excess of acrimony because of a seeming assurance that memory cards were not required in order to save progress in physical copies of games, but rather for the storage of PSN download content – now however, it would seem that purchasing a Vita has suddenly become a more expensive proposition for gamers wishing to have access to the full catalogue of titles at launch.
In all there are currently seven Vita titles known to require the use of one of Sony’s Vita memory cards, including: Uncharted: Golden Abyss, Disgaea 3 and Ridge Racer. Vita owners wishing to play one of these titles can look forward to spending between $29 for a 4GB card to $124 for a 32GB card at launch (please note that this is a direct conversion of the Japanese pricing, and may not reflect the final pricing of US cards).