Announced over two years ago Konami has finally premiered a trailer for the newest game in the Metal Gear franchise, Metal Gear Rising: Revengeance. Metal Gear Rising: Revengeance is an action game which will be produced by Kojima Productions and will now be developed by Platinum Games. Kojima Productions is giving the game the full Metal Gear treatment, having a hand in managing the story, cut scenes, and voice-over sessions. They will also be having Metal Gear Solid artist Yoji Shinkawa in charge of character design. Platinum Games, on the other hand, will be focusing on the game design and programming aspects with supervision from Kojima Productions.
Hideo Kojima, Head of Kojima Productions and mastermind of the Metal Gear Solid series, hand picked Platinum Games to continue development of the new title and also chose Yuji Korekado to oversee the project for the production company, he will be working closely with Platinum’s Atsushi Inaba.
In Metal Gear Rising: Revengeance players will take control of the half cyborg, half ninja, all beast Raiden as seen in Metal Gear Solid 4: Guns of the Patriots. Unlike previous games in the series, this game is strictly action, doing away with the espionage element of the previous titles in the series and focusing on sword fighting with a sophisticated cutting system. The game’s cutting system allows players to engage in third person melee combat, as well as precisely slash enemies and objects “at will” along a geometrical plane using a “free slicing” mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut. It can also be used to send players into a kind of bullet time, allowing them the opportunity to strike with precision on any object they deem worthy of destruction.
The three minute trailer that was debuted at the 2011 Video Game Awards shows the level of power and control the players will be able to have over Raiden as he cuts through enemies and various obstacles. A special documentary is on the Metal Gear Solid website for players who wish to know more about the development collaboration between Kojima Productions and Platinum Games.