TSM Episode 38: On-Disc DLC

Greed, for lack of a better word, is good. Greed is right. Greed works. Greed clarifies, cuts through, and captures, the essence of the evolutionary spirit. Greed, in all of its forms; greed for life, for money, for love, knowledge, has marked the upward surge of mankind and greed, you mark my words, will not only save Teldar Paper, but that other malfunctioning corporation called the U.S.A.

The father of the Capcom-EA business model.

Produced 2012.03.11

SiliconNooB is too drunk to attend, so Wedge drops in briefly, Blitzmage drops out briefly, and RootBeerKing stays the course in a podcast which looks at the various pitfalls associated with ‘day one’ and ‘on-disc’ DLC. Spoilers: the panel does not want.

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19 comments on “TSM Episode 38: On-Disc DLC”

  1. Hi Lane (or one of his apologist minions)!

    Your image demonstrates that you really didn’t listen very carefully to our discussion. We did talk about multiple groups developing assets at different times, as did our source, whom we quoted.

    But you do raise an excellent point, albeit accidentally: Mass Effect 3 contains a hateful Online Pass Multiplayer, designed to knobble the used games market. I am certain you would call this ‘incentivising’ new game sales, but we at Lusipurr.com call it ‘bloody stupid’.

    You can look forward to a video of our Blitzmage tearing up that online pass, then setting fire to it, and then pissing on the embers. I think that will be a sufficient demonstration of our attitude towards such practices. And, in a strange coincidence, towards particular Texan Grilling Enthusiasts.

    Looking forward to banning you again soon,

    ~Lusi.

  2. Such a Lane post!

    Hey, Lusi. Did they ever ascertain whether ME3’s day1 DLC was on the disc? There seemed to be evidence to suggest that it was, but no verification.

    ^Not that it really matters though, I’m sure that the game is equally shitty either way ..

  3. Addendum: On reflection it occurs to me that the above submission is far too short to be a Lane post. Definitely not enough TL;DR.

  4. @SN: I don’t think there is any way to ‘verify’ it, so it must remain a matter for speculation. There are assets on the disc which are used only by the DLC, but as we pointed out in the podcast, this could be because the DLC was originally intended to be part of the game, and then removed; or because the assets were going to be used elsewhere and then were not; and so on.

    We also don’t know the exact content of the whole DLC because of encryption. There’s certainly a case to be made for each side (it’s not so clear cut as Marvel vs. Capcom, where EVERYTHING is clearly on the disc); of far more importance is that people are discussing these issues and that anger against on-disc DLC is evident. Hopefully, this will dissuade companies from proceeding in that direction.

  5. Just a side-note: I love banning people who misrepresent the things we say on the podcast. We were very careful to point out that there are other explanations for the assets on the ME3 disc.

    Capcom vs. Tekken, on the other hand, deserves every bit of ire it receives.

  6. About the Japanese videogame industry: I think they’ve stagnated, sure, but there’s another issue plaguing them. And it’s the tunnel visioned auteurs who refuse to compromise on their game, letting development run on year after year after year. This is what happened to Gran Turismo 5, and I believe there’s every chance that this is what has happened to Last Guardian. They’re given total control over their idea and never get the game out the door. Perhaps its the opposite extreme to the design-by-committee games we receive from bloated publishing houses, but it’s a problem I find occurs more in Japan than it does in the West.

    About the DLC issue: This is basically an extension of the problems that have come from patching games. Patches at their best allow games to be better and fix unforeseen issues. At their worst they allow developers to ship broken games to the point where a staggering amount of games shipped today have day 1 patches to fix critical errors. Likewise, DLC allows games to be expanded without the need for a new version of the game to be printed (which takes a lot more time to justify, considering expense and potential cannibalization of sales of the original version). Conversely, they allow developers to squeeze more money out of their game by postponing finished sections of the game as “DLC”. Things that, before DLC, used to come with the original game for the regular retail price. Day 1 DLC is simply laziness. They don’t want to have to worry about sending all that data over their servers, so instead they load it on the disc (at least partially) and have users download mostly an unlock key. I’m pretty sure that even if they lay off day 1 DLC the only thing that will change about it is our certainty that it was developed alongside the main game.

    Now to look into the future……I see….I see Lusipurr. He’s…reuploading the podcast because something….something happens at the 5:13 mark. I can’t tell what it is, though. And now, he…he’s getting angry because I’m being cute about it. OH GOD, HE’S CHASING ME!

  7. Well he has other duties that he must attend to. Know though that we are watching you………

  8. Whew, thank god I didn’t give these people my email address made up of my real name or I’d– oh no! I did!

    …why am I typing this!?

  9. zomg, you guys are changing “gaming moment” back to “game of the week”?! How did you know????

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