Castle Lusipurr #40: Accountancy

Fun fact: As regards flowers, Lusipurr hates geraniums, but he likes hyacinths, lilacs, and cats. For those who do not think cats are a flower, perhaps the TIGER lily will be instructive.
PREVIOUS: Castle Lusipurr #39: An Informative Tour | NEXT: Castle Lusipurr #41: Inventiveness
…Or, start from the beginning.

There are few more dire creatures in the world than the Accountant. Born without souls, these emotionless drones eke out a pitiful existence trying to find a way to impose structure and form upon their formless lives. The arcane rules of accountancy, with its attendant procedures for accounts payable and receivable, petty cash, debits, credits, spreadsheets, balances, and receipts, all provide something to which the cast-off drudges of humanity can cling. They, along with the dread Sociologists and Social Workers, are immune to the greater joys and sorrows of existence–but, as it happens, they are also immune to certain Dark Rituals as well.

Kendra writes and draws the comic, and she does a brilliant job. Then, I (Lusipurr) write these little paragraphs and I fear that they are just a detriment to the whole, being facile and pointless. So, it occurs to me that these little sections could be a place where I say things in an unfettered way–a soapbox, if you will. I think of them as a possibility not only to explore the comic, but also to hold forth in a thoroughly colloquial way, similar to that employed over at Penny Arcade. Should I do this? Would anyone even notice? Would it take away from the from the comic? These are the concerns which, heretofore, have prevented me even broaching the topic. But now it is broached, and there is no going back.

I have heard it bandied around–rumoured, one might say–that I am against all Kickstarter projects. This is not true. I am not against the projects at all–in many cases, I desperately want the intent of the projects to be successful. What I am against is not indie companies being funded, or good games being made–I am against the perpetuation of a system which has no safeguards for the people who employ it. There are lots of fine Kickstarters, I am sure, and when they eventually produce something, some of the people who put money in will be very happy. But there are, daily, more and worse kickstarters coming up and, eventually, a lot of people are going to put money in only to find out, at some later date, that they have been royally had–and there will be no recourse–for the avoidance of which I submit Gambitious for your perusal.


  1. You will note that I do not drink the water.

    There is a reason for this.

  2. I think this idea is a fine one. About, Kickstarter: I think “investing” money into a kickstarter project requires more than double the homework of simply buying a videogame. Not only do you have to make sure you would enjoy the game you’re putting your money towards, but that the prospects of this game being made are actually good. This would require some insight into the developer and the progress of the game as well as the concept of the game and its likeliness of being made or getting approved. I don’t think I need to say that this kind of research goes beyond the normal videogame buyer’s willingness to do so. Gambitious, as you mentioned, is an interesting turn on the concept of kickstarter, and one I’d say happily coexists.

    All this follows the burgeoning trend of publisher-less industry. In a world where marketing can be cheap and viral, and popularity and demand turn on a dime, you don’t want some multi-billion dollar dinosaur holding your IP back, locking it up, or making you beholden to uninspired rushed sequels.

  3. I like the idea of Kickstarter more than the actual thing. I like that indie games that might otherwise not have had their chance can possibly get funding, but there obviously need to be safeguards in place to avoid scams. I also think that people who support the funding project should get first crack at the game; it only seems fair.

    I like the way Minecraft did things, with people who payed early and supported the alpha and beta builds getting the game for a cheaper price. That model of game sale should be used more often, I think. In fact, I seem to recall Square-Enix trying the same thing with a recent MMO release…

Comments are closed.