Hello, LusiSlaves! I have returned! Yes, yes I know you all were so saddened by my departure from the site but I saw fit to return and give you all my pleasure of my company once again. Last October, I punishingly played through the PlayStation 3 action role playing game, Demon’s Souls. After beating Demon’s Souls I was thoroughly flogged and beaten down, so much so that I didn’t even want to attempt the recently released sequel Dark Souls. Flash forward to the beginning of June, 2012 and the itch of a punishingly hard video game experience had returned and with that itch I turned to the long shelved Dark Souls. So I came up with the idea of chronicling the adventures through the game. For those of you not in the know about the Souls series, consider yourself lucky. The Souls series are probably the closest thing that the current generation of games has to a “NES hard” adventure game. These games are set in dying fantasy worlds where the gods have decided to punish man kind for being insolent, which players see in Demon’s Souls. In Dark Souls the player finds that similar gods have gone to war and the result of such a war is that certain people can no longer die but turn into the zombie like start of the Horrow. Now before I get into my thoughts let me set the stage for you all by giving you my character info and such:
Covenant: Way of White
Play Time: 17:47:21
Up to this point I have fought through the Bell Gargoyle(s), sounded the first Bell in the Undead Parish, cut my way through the Darkroot Garden taking the Moonlight Butterfly as I went, died countless times to the Capra Demon in the lower Undead Burg, waded my way through the dark and dank Depths, cut the heads of the Hydra, and finally claimed the life of the Undead Dragon. Overall the difficulty level has periodically gotten to the level of Demon Souls. More and more I am finding that the majority of my time with Dark Souls is MUCH easier then is predecessor. That being said the game does have harsh spikes of difficulty. The Bell Gargoyles, the first real bosses, will gang up on you and unless you take them one-on-one you will perish in a matter of moments. All this talk of difficulty has gotten me thinking what if From Software did bring down the overall difficulty of Dark Souls? If that is so could a possible third Souls game be easier than its predecessor? On a similar note, when did it become the norm to have certain developers only developing hard games that give gamers a real challenge? Shouldn’t all studios strive to have the same level of challenge as their competitors? The sad truth is that because of the causal gamer boom of this generation the hardcore gamers are finding that shovelware has become the dominating selling force behind the majority of video game sales. In a frightening reality we may see the day when studios like From Software can no longer survive in the causal gaming world where waggle motes and video sensor bars are the only way to play games. Where will we be then readers?