Editorial: Massively Online Single Player Games

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Ancient DRM

Hello, and welcome to Friday! Today I’ll be discussing the bane of the modern gamer: digital rights management, or DRM as it is more commonly known. To begin with we start with a little history lesson. In ages past games used primitive forms of DRM. To start a game of Civilization the player would be asked to consult the manual and find which two technologies were required to learn technology ‘X’. Other games required players to find word X of line Y on page Z. The Monkey Island series used themed code wheels to authenticate games. None of these games required the young internet to authenticate.

More recently games have used CD keys to authenticate products. Having a unique code did not always matter unless the player decided to play online. Blizzard went as far as to allow you install a multiplayer only version of Starcraft on additional computers using the same CD key for each. This made large Starcraft LAN matches inexpensive in organize. These keys often required no online checking like games do today.

Modern DRM increasingly requires players to have a constant and stable internet connection. Few gamers have not heard of the now famous ‘Error 37’ from Diablo 3. During the recent Steam summer sale Ubisoft’s UPlay system prevented a number of people from playing their newly acquired games over the weekend. I experienced issues with Anno 2070 myself. I completed a mission only to find that the game could not update my stats when it was over. I was forced to use the control panel to quit the game as the only button available said ‘try again’.

Two hours of play and all I saw was this sign
A common sight on May 15th

I have heard many gamers say that they do not mind staying online to play their games. The rise of MMOs has made many feel they need to be online to play. I found myself saying this to my fellow slaves colleagues recently, but the more I thought about it the more I realized that this is not the way it should be. Requiring a connection can allow devolopers to add some interesting features to their games, but could these games not check for a connection and update themselves if one is found? Would Diablo 3 be a better game if the auction house was removed and Blizzard made an offline mode available?

Indie developers are currently leading the way in DRM-free games. Many are coming together for the humble indie bundle; a collection of games that are DRM-free, cost whatever you want to pay for them and support charity. I believe that soon the day will come when the big publishing houses see what DRM is doing to their games and reputation and stop adding it in. That day is still far off, but the as more people support DRM-free games it gets closer every day.

How about you readers, have you fallen foul of error 37? Have you been kicked out of a single player game because your internet dropped? Let me know in the comments!


  1. And Blizzard recently has begun admitting its practices with D3 have downsides. The endgame is weak and the DRM (as one of their employees has now called it)still pisses people off despite how “understandable” its inclusion may be.

    As someone who hasn’t played more than 40 minutes of D2, but enjoys the kind of experience Diablo caters to, I have issues with D3. It just doesn’t hold my attention once I get into Inferno. What am I grinding for? Some higher stats on my loot? From what I’ve been told, the loot in D2 was a lot more interesting, especially at the higher levels. Speaking of levels, the lower cap is certainly part of the problem here.

    Some will go on about how the Auction Houses have persuaded Blizzard to make the game and the loot drops act certain ways, but I never use the Auction Houses so I don’t much care about it and wouldn’t honestly know how they’re performing. This kind of parlays into my thoughts about the DRM policy, since it’s largely meant to keep these Auction Houses running as well as keep hackers and cheaters at bay….and since I don’t use the Auction Houses at all and I have absolutely NO SHITS TO GIVE if anyone cheats in a CO-OP game that doesn’t stress (or currently contain) PvP in which I only play with my friends who don’t cheat because they’re not little children, this always online requirement is largely non-beneficial to me. The one positive I see is a smooth drop-in/drop-out system. That part is pretty nice, though drop-in/drop-out doesn’t necessarily preclude an always-online requirement. Borderlands did this, though it used a poopy p2p set up. However, if lag is what makes p2p primarily the worse option, D3 has plenty of lag to spare.

    That was kind of a rambly rant. I look forward to how much Lusipurr agrees with me! :D

  2. @Mel I’ve made it to inferno and this is how I see the differences between D2 & D3.

    D2: Drops are exciting, every one could be a possible upgrade.
    D3: If something drops, you likely have something better purchased from the AH.

    I found in D3 that, rather than grinding for gear, I was grinding money to buy gear from the AH. Upon that realization I lost most of my interest in the game.

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