Minister of Fineness Chris ‘Sabin’ Privitere is called upon to prognosticate about the video game industry, giving panelists Lusipurr, SiliconNooB, and The Legendary Zoltan answers to questions which have plagued the industry for decades.
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This month, Lusipurr.com is pleased to present the third commission from our Music Director: Jahan ‘The Legendary Zoltan’ Honma!
It’s the first Starlight Megaphone of the month, LusiGoblins! This month’s offering is a Castlevania III remix. Lusipurr gave me a noble quest to make a water-themed orchestral track based off of three Castlevania III water levels. Listen to it and be gay!
Source Music: Castlevania III: Aquarius, Rising, and Stream
Original Composer: Hidenori Maezawa, Jun Funahashi, and Yukie Morimoto
Remix: Chandeliers Reflected on Waterfalls
I think we all know that Castlevania music lends itself to orchestra pretty well. The challenge this time around was how to make it sound like water, Castlevania music, and something I actually want to listen to all at the same time. I achieved most of the water theme with the instrumentation. Using a lot of piano and harp worked well for me. The track begins with Aquarius starting with heavy piano chords that were inspired by a portion of level 3 in Castlevania IV where you have to climb a waterfall. If I were asked to write a piece for a waterfall level, dark and heavy piano would not be near the top of my idea list. It made such an impact on me, however, that I wanted to do something just a little bit like that with this piece. Then the main melody comes in with piano accompanied by harp and bowed strings. I used the instruments to keep the texture simple and focus highly on the interplay between the melody and harmony. For me the main point of interest in this entire first third of the remix is the woodwind section at 0:46. I achieved the classic Castlevania urgency sound right there. Right after that I achieved that classic Castlevania chandelier sound with the loud string section. I am quite happy with it.
I transitioned into Rising with the harp part. It was easy since both songs involved are in D minor. Even when hearing the original 8-bit version of this song, it actually sounded to me that they had intended that descending arpeggio to be a harp. I don’t know what kind of level this music accompanies in the game but it sounded kind of like a dark swampy area and that’s what I tried to emulate until the harp section.
The piano run that transitions into Stream is an original section to help me move from D minor to A minor. I like how it came out. Now we get into some really difficult stuff because this part is the most groovy by far. I thought of totally mangling the original feel to make it sound more orchestral or more watery but I had decided that the end should be kind of upbeat and retain the groove. In the past, people have criticized my work for not having the source music recognizable enough. So I let them have their way just this once. I made some unusual decisions in this section. You’ll hear all about them in the podcast. Whether you think it’s overly spartan or not, I’m sure you’ll enjoy Chandeliers Reflected on Waterfalls.