TSM Episode 115: Decision Review System

In one of the few instances where India used DRS it was to their benefit.

DRS in action.

Download: Produced 2013.09.01

England battle it out in London at The Oval, despite the weather, Australian Captain Clarke, and the laments of SiliconNooB (all-rounder-at-large). Imitanis dozes quietly whilst Lusipurr recites the most stirring piece of verse in his sizeable repertoire.

13 comments on “TSM Episode 115: Decision Review System”

  1. Let it never be said that we do not listen to the demands of our readership.

  2. Well, that’s not exactly what I asked for, but I do appreciate the effort gentlemen. Perhaps in forthcoming weeks we can get a discussion section about gaming topics. I’m not a Cricket man myself, but I do have a question about this topic. The NFL has a review system also, where coaches can call for a review, and if the call on the field stands, then the team is charged a timeout. Would something like that be a usable approach for Cricket? Is there some sort of finite resource that could work this way? I think maybe I just need some background on DRS usage in Cricket to be able to really participate in this conversation.

  3. @SN: NFL is the American Football League (the N stands for National).

    @DA: There are no ‘time-outs’ in Cricket in the way that you understand them, so a team doesn’t have a time-out to lose if their review doesn’t work. Under the current system, they do not use up a review if their review is successful, but they lose the review if the on-field call stands.

  4. So you think that there should be a set number of reviews that are lost whether you overturn the rule or not? Or are you arguing for a smaller number of reviews? Or am I missing the point and you want something else entirely?

  5. @DA: As we discussed in the segment, in my opinion that depends upon what one believes the purpose of DRS is.

    If its purpose is solely to get rid of the howler, then a single review which is used up even on an Umpire’s Call decision should get rid of teams using it tactically.

    But if its purpose is just to get as many right decisions as possible, then leaving both teams with two reviews is fine, but they should not lose the reviews on Umpire’s Call decisions.

    It’s worth noting that “Umpire’s Call” in DRS-speak means that it is within the margin of error of the DRS system. In that case, the decision stays with whatever the on-field umpire originally ruled (hence ‘umpire’s call’). i.e. if a ball tracking shows the ball only *just* hitting the stumps, it would be umpire’s call, and whatever the umpire ruled (either out or not out) would stand, whereas if it were hitting the stumps plumb or missing them entirely, then ball tracking could, if it disagreed with the umpire, overrule the onfield call.

  6. Fuck the NFL. American Football is terrible, nearly as bad as Goblinball.

  7. I didn’t realize that Wonderful 101 would launch alongside GTA in America. Lucky for them that GTA won’t be released on the Wii U, otherwise, 5,000 may have been the high projection of copies sold.

  8. @Gyme: I wonder what the crossover rate is between ‘Wii U owners who want Wonderful 101’ and ‘people who will buy GTA V’.

    I expect the sample size is too small to get a good reading. Not enough Wii U owners.

  9. @Lusi: Normally, I would expect the crossover rate to be tiny between the two, but, at this moment, the Wii U has roughly the same number of intriguing games as I have testicles. This dearth of games changes things a fair bit. GTA on the Wii U would sell, even if it was only for Wii U owners to say they were playing the game on a (in their minds) next-gen console.

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