TSM Episode 259: Outlander

Guess who the wave is.
It is another one of those metaphorical pictures.

Download: Produced 2014.02.16

Lusipurr develops a fascination with 1992 Genesis post-apocalyptic action driving game Outlander, whilst panelists Bup, Imitanis, Blitzmage, Gyme, Mel, and Brock battle it out for the right to ride shotgun, enjoying the dulcet tones of Miley Cyrus.


  1. This episode was extra chaotic. I did laugh a ton though, though I can only imagine how it was recording and editing it. I never noticed that the gaming moment was arranged by seniority before.

    What the hell… I want a copy of Civilization 5 and The Gods and Kings DLC.

  2. @KDK: It was a BIT out-of-control at times (not to say ungovernable).

    YOU WIN. Shoot me an e-mail and I’ll get your codes forwarded over to you. Enjoy!

  3. @Lusi I definitely can recall some times in the past where things got a good bit more off the rails (often including BUP, as it turns out). On a side note, the Cricket talk makes me wonder how difficult it is to begin to get into it. One time a few years back, I read over the rules, but it seems like a surprisingly complicated game (though I grew up a baseball fan, so perhaps that reaction is to be expected).

  4. Cricket is SURPRISINGLY easy to get in to. The premises of the game are incredibly straight-forward (in many ways more straight-forward than Baseball.) Here is the entire game of Cricket, more or less, distilled into simple propositions:

    A cricket team is eleven men.
    The fielding team occupies the field in a variety of positions with the intention of preventing scoring and catching batsmen out.
    Two batsman from the batting team occupy the crease, in the middle (where they bat).

    Two batsman occupy the crease, facing each other from opposite ends at the same time.
    Each batsman bats until he gets out (which can happen in several ways).
    When a batsman gets out, he is replaced by the next batsman on the list.
    When a batsman gets out and there is no one left to replace him, the innings is over.
    The batsman must protect his wicket from the ball.
    The batsman must hit the ball (in any direction) with the intent of scoring runs.
    A run is scored when the batsman cross in the middle of the crease and reach the opposite end.
    If the ball rolls or bounces over the boundary rope, 4 runs are automatically scored.
    If the ball goes clean over the boundary rope, 6 runs are automatically scored.

    Bowlers bowl at the batsman.
    Bowlers want to get the batsman out. They do this mostly in four ways:
    – by hitting the wicket and dislodging the bails
    – by the batsman hitting the ball and a fielding player catching it before it hits the ground
    – by the ball hitting the batsman’s pads when it would have gone on to hit the wicket
    – by a player hitting the stumps with the ball when the batsman is out of his crease
    Bowlers bowl from alernating ends of the crease. They bowl six balls (called an ‘over’), and then the next bowler bowls.

    In a game of test Cricket, each team gets two innings to bat.
    The captain who wins the coin toss may choose whether to bat or field.
    Both teams must complete their innings for the game to have a result.
    The game is played over five days. Days lost to inclement weather are not made up.
    Consequently, there are occasionally tactical reasons to play defensively, occupying the crease safely rather than making runs dangerously (it is often easier to block rather than to try and score).
    A test day is played from roughly 0900 until dusk, with breaks at lunch (an hour) and tea (about half an hour).
    Further very short occasional breaks (~5 minutes) are taken every hour for drinks.

    Now you know MORE than enough to watch or listen to Cricket and understand what is going on!

  5. READERS post in the comments below if you did not read ANYTHING Lusipurr just posted about cricket!


    On this week’s Panel

    I can’t even… I’m taking the week off.

  7. Just wanted to poke my head in and say that I agree with Lusipurr about Lightning Returns. I wasn’t expecting much, but even with the time limit (which really cuts into the enjoyability regardless of the mechanics surrounding it), it’s been a lot of fun so far.

  8. @Lusi I will have to figure out a time to check it out, because in the abstract I have found in intriguing in the past.

  9. @Wolfe – Despite my frustrations with the series, I’ve been a vocal supporter of the battle system from the beginning, so I’m actually excited to pick this up used in a few months. I can ignore story for excellent RPG mechanics. I’ve been doing it with the Tales series for years.

  10. Well the return of bup has been fun. I’ll look forward to him and Julian both being on.

  11. Ethan: It’s been a few years since I played XIII, but I recall not being thrilled with it at the time, and more or less confused by everything about the game. XIII-2 came along and I enjoyed it just fine, and XIII-3 just rocks with it. Probably because it applies it to a single character situation where I don’t feel as puzzled. And really, the story of XIII-3 is strangely fascinating to me since it’s so full of religious overtones and almost plays out like a Mega Man, ‘choose your boss and go for it’ approach.
    I’m with you on Tales. Except I’m in it for the eye candy. Anime landscapes are nothing, if not beautiful.

  12. Also Mel, I wanted to add that you’re probably my favorite panelist these days. A good mix of good natured humour and even-handed discussion.

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