Editorial: Listicle! Mel’s Top Five RPG Battle Systems

When I have to wrack my little peanut brain for too long about what to write here I will default to writing some kind of easy listicle, let me just be frank about it, adroit Lcom readers. But because these things are fun to write, can be fun to read and can help generate discussions in even the most lethargic comments sections (cough), I have let myself go ahead with this one. So without further ado, my top five RPG battle systems in no particular order:

In Mother Russia, ring judges YOU!

The Judgement Ring governs all things big and small in the world of Shadow Hearts.

Grandia II: Grandia II was one of the first RPGs I played that showed me a truly wonderful mix of real time elements and turn based elements. At the time of playing I loathed any RPG with real time battle systems and tended to stay far away from them. Upon learning of Grandia II‘s unique offering, I took a risk on grabbing a copy.

The battle system is sort of an extension of Final Fantasy’s ATB system but with more direct impact on turn order for party members and enemies. All combatants have icons that sit on a gauge that moves them to the right. They reach the COM section to set their commands, then go through the WAIT section for it to resolve ending at the ACT section when it finally does. Certain actions can push combatant icons back on the gauge or, if timed properly, cancel their command and put them back at the beginning. So why not the original Grandia or Grandia III? I never played the first and the third, while pretty, is just lacks some of the second’s charm.

Shadow Hearts: Now this one is a fun one. Particularly Shadow Hearts Covenant on the PS2 as it looks great, has the best balance and the best cast and plot. A turn based affair, this game makes heavy use of the Judgement Ring, a roulette style mechanic where the player stops a spinning needle on certain points to make their actions more effective. And these include all major actions in the game, from attacking to buying items from a vendor. It is actually possible to turn this fundamental mechanic off if it is too hard for the player (??) but I would imagine this would pretty much ruin the game.

Getting the timing down to land on those Critical spots on the ring for an attack (or even on the tiny Step spots to activate a complex move) is satisfying and keeps an otherwise standard turn based game from being too slow.

Super Mario RPG: As my first real RPG, this game will fall into a lot of my personal favorites. But the game did do something objectively clever, too. The battle system revolved around a timing mechanic that made attack and defense more potent. Pressing A at the right time while giving or receiving an attack would increase or decrease its potency, respectively. The timings were never outright given so it was up to the player to use auditory or animation cues to determine when to press that button.

It helped child-me to get through the ins and outs of a turn based battle system by keeping something else involved during the fight besides just watching attacks resolve. The inclusion of familiar Mario characters also helped give me a reason to care. It might not even be that unique for its time, but it was my first and therefore very special to me.

I had to add this image to the database just now. How we did not have anything better on an RPG-focused site like this is a mystery.

Valkyria Chronicles will likely hold up visually for some time to come. Such is the way with these stylized games.

Valkyria Chronicles: The most real time battle system on this list, the PS3’s Valkyria Chronicles was one of the driving forces behind my purchase of Sony’s third console. The game’s stunning visuals and (!!) Skies of Arcadia cameos only bolster the amazing underlying battle system. Essentially a class-based game, it combines elements of real time battle, top down strategy gameplay and turn based inputs to great effect. While picking actions for a specific unit, time is stopped, but while moving enemies are free to take reaction shots (a.k.a, attacks of opportunity). Movement is limited by a gauge as the player moves to take advantage of the game’s crucial cover system.

In all, Valkyria Chronicles has some of the toughest gameplay on this list, especially on the optional missions. While not impossible for most players, it is still one that demands full attention and clear thinking. Recent rumblings of a possible PC port of this fine title makes the sad fate of the subsequent two entries in the series sting a little less.

And by plenty I mean one. That's plenty.

Xenosaga Episode III cuts the crap, gets down the brass tacks, and has plenty of robo cat ladies.

Xenosaga Episode III: Also sprach Zarathustra: I put this one on the list because it combines all the best elements of the systems from the previous two Episodes of the series into one product. Episode III closes out the series, albeit two entries sooner than originally planned, in a graceful way. The battle system addresses all the issues that cropped up in the previous two entries, particularly how lengthy most encounters could be. And so, Episode III presents one of the fastest PS2 turn based battle systems I have ever played. Even the transition onto the battlefield happens in about a second, the animations are all fast, the menus are streamlined and all the redundant point-spending in Episode I is removed.

Sometimes over simplification throws out the beauty of the system, but this game proves that simpler is not always worse. The character and mech battles are both fun (and challenging) in their own ways, with the ESs (the mechs) throwing out massive damage numbers in the tens of thousands and relying on energy gauges for their most powerful attacks. The normal character battles demand more nuance to battle strategies like targeting a weakness or predicting an enemy attack to defend against. In many ways a love letter to a series cut short, Xenosaga Episode III strives adamantly not to repeat the famously poor conclusion of its namesake Xenogears and that goal shines through in every aspect of the title.

These are fun to write, I must admit. While thinking of what to write about every one of these games I have been honestly tempted to just start playing through them again. I may one day make a list of old RPGs I need to replay and then just focus on that until I do it. But not right now, because there are simply too many other titles that demand my attention. So what of you, listicle readers? Give me some feedback on my list and let me know what you would consider for a list of your own. Everyone has favorites. Even Ethos.

Also I did not put Skies of Arcadia on this list, you are very welcome.

22 comments on “Editorial: Listicle! Mel’s Top Five RPG Battle Systems”

  1. Shadow Hearts by far has the best battle system I’ve ever played. Hitting those critical sweet spots always feel awesome.

  2. Super Mario RPG is the best RPG ever. Of course, it was my first RPG as well so I may have some bias.

  3. In all seriousness though, Valkyria Chronicles, for me, takes the crown of best battle system. It was a brilliant blend of different battle systems that just worked.

    On a separate note, could you imagine if SMRPG came out today? We would have to sit through a tutorial for each one of the weapons showing us how to properly time each attack.

  4. There’d be some kind of little video playing in the corner when you go to select the weapon demoing how to do the timed attacks. And the secret FF-style boss would be DLC.

    However, that’s not to say I’d mind another Square/Nintendo collab for Mario. Now that they’re not necessarily on shitty terms anymore, I’d be interested. I won’t lie.

    Also, yes, Valkyria Chronicles is a phenomenal game. I was so hooked on it when I first played it that, in real life, I kept thinking of movement bars whenever I had to walk around.

  5. I’m such a sucker for tactics games that my top 5 would be something like:
    Fire Emblem
    Tactics Ogre
    X-COM
    Super Robot Wars
    umm… uh… some other TRPG

  6. Xenosaga Episode III: Also sprach Zarathustra: I put this one on the list because it combines all the best elements of the systems from the previous two Episodes of the series into one product.

    Uh… I wasn’t aware that the previous two installments had any ‘best elements’.

    The Shadow Hearts battle system is pretty great though!

  7. lol sure they did!

    Episode III took the mech battles from I and the combos from II and put them together while getting rid of or fixing other parts. It fixes the break system in II and the mechs have a real use aside from just being there (because they’re no longer purely optional).

    If you didn’t like I or II, III is much better, except you couldn’t be blamed for not playing the last in a series you don’t like most of.

  8. @Mel: It’s not nice to lie.

    Valkyria Chronicles is fantastic, and our playthrough of it on the site is one of my favourite things we’ve ever done.

  9. I really wish I liked TRPGs. I have tried so many times with so many good ones. I feel like just one needs to click before I can go back and replay all the classics that I couldn’t get into before. Just playing Final Fantasy Tactics and Valkyria Chronicles, I can tell they are great games, but I haven’t been able to find a way to dig my claws into them yet.

  10. @Mel: You are right again! episode 3 had great improvements of the other games in the xenosaga . Personally I find the mechas from xenosaga games quite good, EPIII was really good in the plot too. I liked ep II .

    I love valkyria chronicles, the music, the gameplay, the voice acting, was truly a remarkable game, too bad the other games (VC 2, VC 3)were on the psp .

    @DA: Great top 5 .Mine whould have to be:

    Final fantasy tactics
    Disgaea
    super robot taisen
    fire emblem

  11. Thanks! But I have to ask how exactly you came to “like” Episode 2. IMO, just about everything else in that game was worse than in the other two games. Visuals, battle system, plot, side quests, music.

  12. @Mel- I don’t know, I remember playing the game and enjoying it, before that I had played FF X and FFX-2 . I ‘ve got my ps2 around 2005, those were the 3 first games I played on the ps2. At that time the visuals of the game looked phenomenal to me . I don’t know if I would enjoy the game if I played it again .

  13. I rather enjoyed Xenogears’ system.

    Spot on about Valkyria Chronicles. You absolutely cannot lapse in attention of you’ll be gunned down in seconds.

  14. While I’m thinking about it, list articles tend to be a big draw for a lot of sites and even I am not immune to the allure.

  15. I’m actually playing the opening battles of Valkyria Chronicles on PC right now. And the port so far seems to be quite solidly done. Just enough options to make the port worth while on the whole, with screen, V-Sync, framerate and windowed options, but alas that’s about it. Full controller support is of course a big plus, too.

    And List Articles are so successful I think because they’re everyone’s weakness. If I don’t click one, more often than not it’s out of a conscious effort not to.

    At least this one wasn’t one of those “15 things a videogame should never do!” articles that puts EACH THING ON A SEPARATE PAGE! That’s just scummy.

  16. Ugh, I listened to the soundtrack of xenosaga ep II to see how it sounded, it’s aweful, dreadful and oh so empty of any promising memorable track to keep listening too =/ . Weird that I didn’t remember the music being that way.

  17. Episode 2 has some very sappy music to go along with its really sappy and narrow plot line. It’s all about two characters out of at least a dozen or so that never get any development in that game. Then the series gets cut short and they have to wrap up all the other loose ends in one game, which was painfully obvious as characters begin to allude to whole adventures the player is just then finding out about.

Comments are closed.