TSM Episode 311: The Many Lies of Peter Molyneux

...and, oh, how he delivered!

Of Fable, Molyneux promised much…

Download: Produced 2015.02.15

When Peter Molyneux belches forth a veritable avalanche of fibs, untruths, falsehoods, deceits, tall tales, and straight-up lies, the industry holds him to account, exposing, beyond doubt, the untrustworthiness of gaming’s most infamous charlatan.

16 comments on “TSM Episode 311: The Many Lies of Peter Molyneux”

  1. RPS is a terrible site, ran by terrible people. I’d be more impressed by their ‘hard hitting’ journalism here if they applied it to the likes of Tim Schafer, Anita Sarkeesian, John McIntosh, or any of the other people whose political and social ideals don’t conflict with their own.

    There’s a little consensus going around amongst these old guard SJW journos that attacking gamers has backfired, and it’s better to focus on the developers themselves. I don’t like Molyneux in the least, but what this looks like to me is their opening volley.

  2. Lest I forget, thanks for the effort of recording the entire thing over for us.

  3. I’ve stopped reading RPS since the nonsense began, but I’ll still applaud good journalism where I find it – agenda driven, or no.

  4. Moreover, if actually doing their job is the sneaky tactic of SJW journos in order to mitigate gamer backlash, then isn’t that what we wanted to begin with?

    Also, such a heavy-handed interview could only work with someone like Molyneux – if they try it with a more trustworthy interviewee then it will only anger gamers.

    SocJus is an absolutely retarded worldview, but I don’t mind if journos have this worldview – just so long as they’re not ramming it down my throat.

  5. Well, I hope you’re right in the long run. But the past few years have left me expecting the worst from these ‘professionals’.

  6. Me too – but it feels wrong for me to complain when they actually do something right for once, though I certainly do not begrudge you for being properly leery at this turn of events.

  7. Agreed. They should be applauded for doing what we’ve asked of them. Here’s hoping the trend continues. I’d love to see Schafer held up to the fire. And that Richard Garriot person, for that matter.

  8. I’ve noticed a lot of people who genuinely don’t recognize this as journalism, irrespective of their opinion of RPS (I would hope). They think it’s somehow unfair or discourteous, seeing Molyneux as having been unprofessionally ambushed.

    Just repeat to these people “half a million pounds” until they realize a singular website giving him hurty feels for maybe 20 minutes is a bargain for half a million pounds.

  9. It’s obvious that their idea of ‘journalism’ comes from reading naught but mediocre gaming blogs. Where were these people when Frost bullied Nixon?

  10. That was a really great show, guys. Thanks for rerecording it. The Molyneux talk was interesting as heck. I think I would enjoy hearing the interview acted out. I think Mel would make the best Molyneux.

  11. contained one revelation that floored me: the fact 22Cans ignored this young man for just under a year as he politely enquired about when his prize might arrive. They just outright ignored him.

    This completely obliterates what Molyneux was saying to RPS about forgetting to appoint someone to liaise with him – the guy was actively contacting them!!!

  12. Info Blast crushes the asynchronous deck-based cross-platform turn-based varying-player-power strategy games

    This week’s panel
    Silicon Noob
    Mel
    Lusipurr

    Also featuring:
    Bup

    Upcoming Features
    Written Review
    -Eternal Sonata
    When is this coming exactly?

    NEWS
    Peter Molyneux
    “I will never speak to the press again” He said, before taking 2 more interviews.
    Kickstarter projects often lack a key force behind getting things done: Accountability
    I’d love to hear you guys read the interview. This guy blabbed about Godus at PAX 2013 for the entire keynote slot. It was awful. He even mentioned the Curiosity winner as a selling point.

    Mattrick failing at Zynga (analysts calling for resignation)

    Sonic Boom is awful
    In other news The Pope is Catholic.

    Iwata: Make people pay attention to Nintendo Games with App
    I would actually use a Mii app if it had some neat functionality. I like Miis.

    XBone sales back below PS4
    Predictable.

    Bup Talk
    Favorite Peter Molyneux game and why.
    “Ughth”
    That was disgusting.

    Imitanis Literature Corner
    Interview With A Vampire by Anne Rice
    What happened at the theatre was both exactly what I expected and totally surprising. I mean eating someone on stage and the setting respectively. There’s some fantastic imagery in the section.

    Late News
    4Chan being Deleted?
    I could not verify this at time of Blast.

    Imitanis Gaming Moment
    Due to illness I passed on my weekly board gaming session, but I would like to point Info Blast readers towards a PC/Mobile cross-platform game that I’ve been enjoying for years.
    Hero Academy is on Steam, and iTunes and is an asynchronous turn based strategy game. This means that (like games like words with friends) one player takes a turn and at some point in the future your opponent takes their turn. (The turn time limit is something like a week)

    Two players will each take control of one of 6 different teams and fight on a 5 by 9 grid. There are a handful of different maps with differing terrain such as defense or attack boosting tiles. Each team will also have between 1 and 3 crystals of their color on their side of the map (depending on the map). You win by knocking out all of your enemies units or destroying all of their crystals. On your turn you get 5 actions which can include placing a unit on the board, using an item to upgrade a unit, attacking, moving etc. What’s neat is that you can reset your actions as many times as you want until you find a turn that works for you. If you miscalculate something or just want to see if a certain idea will work, then there’s no penalty for trying. Each team works differently enough to force players to adopt a new strategy when playing as or against that team. It keeps things different enough that I’ve enjoyed the game for years. No one team is unbeatable, you just exploit their weakness as best you can.

    For example:
    Council: Well rounded, no special team ability
    Tribe: Good forced movement, strong physical hitters, poor defense
    Dwarves: Excellent at defense and using terrain tiles, slow movement
    Shaolin: Good debuffing, strong teamwork, weak aoe units
    Dark Elves: Awesome reviving powers, strong Super-Unit, weak physical defense
    Team Fortress 2: Lots of units, unlimited attack upgrades, good at removing opposing units from play, weak healing, no super unit

    Even though each team has unique features, there are some common archetypes throughout the game (Shooter, Caster, Support, Fighter) that help you get an idea of what a particular unit might be capable of.

    Something that may turn away some players is that units, items, and spells come into play from each player’s ‘hand’ which is drawn at random from the predefined ‘deck’ for your team. This can result in situations where your team is at a disadvantage because you don’t have what you need in hand. Personally, I like this as games would be very predictable otherwise. It also forces improvisation when you don’t have that certain unit that you need.

    If you decide to pick it up (It’s Free with one team on iTunes and $5 for two teams on PC) then look me up and we’ll play. I’m DiceAdmiral there also.
    Here’s a helpful mechanics guide to help get you started.

    Info Blast recommends Hero Academy.

    DiceAdmiral Travel Moment
    I spent a nice day out in the sun in 65 degree weather. It was worth the drive.
    I also drove 2 hours round trip to have more of that pizza that I had on sportsball weekend. It’s pretty great pizza.

    Final Notes
    So how many times this year have you deleted/not recorded the podcast? I think your good/bad ratio here is swinging southwards.
    GAH that hidden post image. I DO check those, and you’re making me not want to.
    “Unsafe, and taboo in most cultures” another winner for the title bar

    Donators
    Cumulative total record holder: Imitanis
    Single Donation record holder: Imitanis

    Donators eligible for end of year drawing: 4

  13. -Eternal Sonata
    When is this coming exactly?

    Still working on it. I’m at the end of the game, but I’m quite behind on real life work, and am endeavouring to catch up on that. All gaming has taken a back seat for the present.

    I’d love to hear you guys read the interview. This guy blabbed about Godus at PAX 2013 for the entire keynote slot. It was awful. He even mentioned the Curiosity winner as a selling point.
    Bryan Henderson says, “Don’t believe Molyneux’s lies! I’m the real Bryan Henderson!”

    What happened at the theatre was both exactly what I expected and totally surprising. I mean eating someone on stage and the setting respectively. There’s some fantastic imagery in the section.
    One thing I particularly like about this scene is that Rice doesn’t go for the easy, cliched audience response, where they would all burst into applause and be totally unaware and then go out and rave about the Theatre. Instead, the audience is confused–some bohemian people clap, others hurry out. The sense is one of having been disturbed, rather than acclaim. It is the desire to be disturbed which is the draw. There’s something tremendously real in that.

    Hero Academy is on Steam, and iTunes and is an asynchronous turn based strategy game. This means that (like games like words with friends) one player takes a turn and at some point in the future your opponent takes their turn. (The turn time limit is something like a week)
    I feel like this is something which Imitanis tried to get me to play once. CONFIRM!?

    I spent a nice day out in the sun in 65 degree weather. It was worth the drive.
    I hate you.

    I also drove 2 hours round trip to have more of that pizza that I had on sportsball weekend. It’s pretty great pizza.
    What is so great about this pizza? Do they put cocaine in it?

    So how many times this year have you deleted/not recorded the podcast? I think your good/bad ratio here is swinging southwards.
    We lost power during the recording. Normally this results in us keeping the recording up that point. But, for some reason, this time there was no recovery.

    “Lusipurr.com . . . is unsafe, and taboo in most cultures.” I’ll consider it!

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