Editorial: Giving Thanks to Video Games

It is highly advised to stay away from him as he is known to put baboon hearts in people.

This man can not help you in real life medical emergencies.

Rarely do gamers ever seem to give thanks to their favorite developers, however, this does not mean it is necessarily either side’s fault. What is important is to recognize this fact and examine what can be done to fix this. In most cases, an enormous amount of effort goes into creating a good video game, but then of course sometimes the way in which this video game was developed can be slightly unsavory to the consumer. On the other hand, a lot of larger game developers are much more impersonal, leaving a thank you to be relatively ineffective unless it is directed towards a smaller team or indie developer. All in all, it is no surprise that everyone on the Lusipurr.com staff is extremely thankful for video games, as are gamers in general. Though, there is one group of people who never even think to thank video games, and those are, surprisingly, non-gamers. Besides being a great form of recreation, video games have also been known to greatly improve people’s lives and not just through the entertainment aspect.

The real irony is that Dr. Mario could not be used to help.

The game is also just great for concentration.

Tetris, one of the most popular video games of all-time, has been found to help treat Amblyopia, more often known as lazy eye. By having those with the condition play the game dichoptically, with one eye focusing on the falling blocks, and the other focusing on the the bottom of the screen, scientists were able to note a distinct improvement in the participant’s depth perception, as well as stronger vision in their weaker eye. In fact, a couple years earlier, the American Academy of Ophthalmology studied the effects of video games on the condition, with no specific game in mind. Instead, they separated the participants into groups, one of which being a group that was asked to play video games for at least one hour a day using only their weaker or “lazy” eye coupled with their standard treatment. The other two groups focused either on a specific supplement to improve brain function, or micronutrients used to improve vision. In the end, thirty percent of the group had a noticeable improvement in vision, while sixty percent had only a slight improvement. Thus, showing there might possibly be a stronger correlation between Tetris specifically and improved vision when dealing with Amblyopia.

It is also a great game to have people play when hosts  want their guests to leave.

Yes, this game.

Another helpful game to those who might not regularly play video games, surprisingly, is none other than Super Monkey Ball 2. Believe it or not, this Gamecube exclusive was played by surgeons in Florida Hospital Celebration Health in order to sharpen their skills. Using over physicians over the course of three years it was found that by playing the game, surgeons were able to make less errors and and they were quoted as being “more efficient” by Dr. James Rosser who led the research. By having two groups of physicians, those who played the game beforehand, and those who did not, perform a simulated surgery, it was found that those who played had a better score than those who did not. Overall, it seems as if those who play video games at least three hours a week make thirty-seven percent fewer errors which is fantastic as the obvious goal is for surgical errors to be nonexistent in an ideal world.

How have video games helped you out in life besides being fun to play? Before surgery will you be requesting your surgeon play Super Monkey Ball 2? Make sure to leave a comment below to let us know!

5 comments on “Editorial: Giving Thanks to Video Games”

  1. I have a video game healing story.

    A few years ago, I came down with shingles. Basically, shingles is chicken pox in adults. It travels along nerve pathways and therefore usually only affects a localised swath of the body. I got it on my right hand and arm.

    Shingles is really very painful, and I cannot take pain medication without becoming very ill. So, for the most part, I had to manage it with analgesic creams and such: calomine lotion, etc. Moving my hand and arm was very painful, even with wrappings in place. Playing most games was right out: the controllers and use of my fingers made it too difficult.

    But my Pokemon game on the DS allowed me to map the L button to a general ‘confirm’ setting, which meant that I could play that game with minimal use of my right hand. This helped to keep my mind off of the awful burning pain from the shingles, and made my recovery a lot more bearable.

    So, when games come out with features that allow them to be played one-handed, or nearly one-handed, I am still incredibly appreciative, even although I no longer need that feature. I remember how much I found them to be of benefit, and think of all the people who through disability or illness have similar needs, and think the developers very conscientious indeed to include such settings.

  2. One thing that’s also really cool is that from the numerous times I’ve been in the hospital they’ve always had this cool little Wii set up, and I never even though about it with my own Wii, but it’s actually pretty easy to play a game like Mario Party with an IV in your arm because the main thing to look out for is that you don’t move it too much so it goes off.

  3. from the numerous times I’ve been in the hospital
    What are you DOING to yourself?

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