ReCore Heads to the Bargain Bin Ahead of Release
Signing on Keiji Inafune’s Comcept to create an exclusive AAA game must have sounded like such a great idea at the time to Microsoft, seeing as he had just come off of one of the most successful video game Kickstarters ever with Mighty No. 9. Fast Forward three years, and it has become evident that Keiji Inafune has had too many irons in the fire, and as a result all of his projects have suffered. Worst of all, Mighty No. 9 has been roundly condemned as a game which dismally fails at everything it sets out to achieve. When a video game creator goes cap in hand to beseech funding directly from the audience on Kickstarter, there comes with it an unspoken assumption on the part of backers that the creator in question will be very hands on with development and treat it as a passion project – Keiji Inafune has breached this article of faith. Inafune has instead decided take the generosity of fans and use it to facilitate himself operating just as he did when he was working at Capcom, which is to say that he secures funding for a project, sub-contracts that project to the lowest bidder, and then releases whatever they develop regardless of what state it may be in.
It is because of this that Keiji Inafune’s name has gone from being a marketing asset to a huge detriment in just a few short years. People no longer want to pick up untested projects with Inafune’s name attached to them, because he has made it quite clear that he does not actually give a shit about the games he works on. It is because of this that Microsoft no longer has faith in ReCore, which was to be a marquee exclusive release for the Xbox One. Thus, Microsoft is no longer confident enough to sell ReCore for a full $60, instead moving it to the bargain bin pricing of $40.
“We wanted there to be no barriers. We wanted to be able to give you a great triple-A title that gives you $60 of value but if you aren’t sure, not let that be the barrier of a trade-off. That’s why we priced it at $40. We hope that will increase its chances of having success as a new IP.
With new IP like that, launch timing matters a lot. So that’s why you’re seeing us launch it as our first title of the season, getting it out early. The second thing is it doesn’t have an existing base of fans. So we have to build that fan base, earn their trust [and] earn their dollar.”
Aaron Greenberg is so full of shit. Brand new AAA properties on the Xbox One have all launched for $60 up to this point, and watch as every brand new AAA game after ReCore does so too. If Keiji Inafune had not tarnished his personal brand so completely then Microsoft would be selling this game for $60. Moreover, even given Keiji Inafune’s personal disgrace, if Microsoft felt that ReCore stood a good chance of attracting an unambiguously high review aggregate then they would be selling the game for $60 also. Looks like ReCore is shaping up to be another mediocre Inafune game – who could have seen that coming?
Final Fantasy XIV Surpasses Six Million Cumulative Players
When Final Fantasy XIV launched to a critical maligning all those years ago who could have predicted that in 2016 this author would be writing about what a stunning success it has been? Since re-launching as A Realm Reborn, Final Fantasy XIV has gone from strength to strength, rehabilitating the Final Fantasy name and setting Square Enix on a firmer financial footing in the wake of the annus horribilis which led to the sacking of Yoichi Wada. Now Square Enix are announcing the milestone that Final Fantasy XIV has surpassed six million cumulative users. To be clear, this figure does not include free trials – this is six million players who have purchased the game, but it does include lapsed players who own the game but are no longer subscribed.
In light of this milestone, as well as to celebrate the release patch of version 3.35, Square Enix will be offering a full five free days of play worldwide, which is set to begin from midnight on July 25. The patch adds new dungeon content in the form of Deep Dungeon: The Palace of the Dead, which players will traverse to strengthen their equipment:
“Patch 3.35 introduces the Deep Dungeon: The Palace of the Dead, where newcomers and veterans can band together for an unprecedented adventure in FINAL FANTASY® XIV. With parties of up to four, the Palace of the Dead is the first of many planned content updates where players can battle through an array of enemies, avoid traps and tackle bosses to gain valuable experience. The dungeon features randomly generated maps, several dozen floors, and starts every participant at Level 1 with a unique new progression system. Diving deep into the dungeon will see players focusing on strengthening their gear throughout their journey, as they work to unravel the mystery of the Palace of the Dead.”
If one is a lapsed Final Fantasy XIV player who is curious about some of the content that has been added recently, then there is probably no better time to jump back in, as five days of free access seems like it would grant enough time to experience much of it.
Capcom Dindu Nuffin Wrong
Capcom is touchy about Resident Evil 6. Even four years on they are still unwilling to admit that it was a bad game, although they are at least willing to acknowledge that the game severely disappointed fans. When asked whether Capcom had something to prove with Resident Evil 7 on account of the extremely negative reception, Capcom’s Katsuhiko Ichii responded that the company has nothing to prove because Capcom has continued to produce good Resident Evil games. That really inspires confidence in the direction of Resident Evil 7!
“We know that Resident Evil 6 was a bit of a let down for core fans, but when you consider the whole universe, we do cater for different tastes.
For the main series it is definitely a good move to go back into survival horror. But perhaps there’s not a lot to prove exactly, because there have been good games, although not necessarily in the genres that fans wanted.”
Capcom has nothing to prove apparently. Never mind that they have not released a decent numbered entry in the series since 2009’s Resident Evil 5, and even that game proved divisive, with broken AI. Never mind too that the last decent spin-offs in the series, Revelations and Revelations 2, were just OK, and certainly nothing special. Then interspersed around these releases have been games like Resident Evil 6, Operation Raccoon City, and Umbrella Corps – each of which is worse than the last. But no, Capcom has nothing to prove!
At any rate, Katsuhiko Ichii has at the very least definitively revealed what is the true essence of the Resident Evil series. One has had his suspicions since Resident Evil 5 jumped head first into online co-op, and after Resident Evil 6 reinvented itself as a bro shooter. Then of course there is Resident Evil 7 and its full-blooded support of VR, but Ichii is able to encapsulate this nicely in words:
“After Resident Evil 6, we asked what is Resident Evil? What is its essence? And what are our fans expecting? Resident Evil VII is our conclusion.”
That is right, the true essence of Resident Evil is to mindlessly follow whatever is the latest trend. Capcom are not making Resident Evil 7 a first person horror game out of a reverence for Resident Evil’s horror roots, they are making it a first person horror game because that is what Pewdiepie plays on Youtube. Similarly, Capcom have not adopted VR out of a genuine belief that it will make their game better, rather they have adopted VR because that is what is popular with the cretins on Neogaf. Resident Evil 7 does not mark Capcom turning over a new leaf – it is merely a sign of business as usual. Capcom has no idea what kind of series Resident Evil is, and so once again they are copying everyone else.