Almost everyone who has played video games at some point in their lifetime has their favorite game. Whether it be Super Mario Bros. or Metal Gear Solid V: The Phantom Pain, most people have at least one favorite game that they keep playing on repeat or a game they will never forget. So what qualifies a game as being someone’s “favorite” game? The top researchers of Lusipurr.com did intensive studies but once they realized they were not being paid and were instead paying an exorbitant amount of money to Lusipurr, they took their findings and left. So, instead Adeki was commissioned at force to write an editorial based on his own experience in witnessing people who enjoy video games.
The first two factors that this editorial will be examining are story and visual style, both of which are of high quality in the recently released Persona 5. Games in the “Persona” franchise are often known for their story, but Persona 5 was also commended for its unique visual style when it came to the UI of the game, along with the anime art style it chose to employ. That being said, the story of Persona 5 is linear, and there are only a small handful of endings ranging from good to bad that can be obtained by the player. Although, the player also has the option of deepening their bond with other characters in the game, but this does not make a noticeable difference in how the game ends aside from some small end-game cutscenes. So, would it be possible that someone’s favorite game could be based entirely on the story it has to offer and the way its characters are conveyed? If someone’s favorite video game was Telltale’s The Walking Dead because of how much they loved the story, does that mean they are not taking into consideration other aspects such as the game’s soundtrack or gameplay (or lack thereof in this instance), or are they holding them to less of a standard? Even visually, if someone was to say they absolutely adore the visuals of Persona 5 because the game either looks good now or will continue to look good in the future similar to titles such as The Legend of Zelda: The Wind Waker, would they be wrong to do so? This is not to say that when someone selects their favorite game it is solely based on one of these two factors, but instead heavily influenced by as a result of their time with the title.
Next up in the battle are the two factors of soundtrack and gameplay, and in this case the example of doing both well lies with Bayonetta 2 (a game that Adeki does not talk enough about, apparently). Both games in the “Bayonetta” franchise are known for their intense and over-the-top fights, which are paired nicely with upbeat tracks with a lot of energy. It does a great job of complimenting the amount of energy that is also being demonstrated on screen by both players and large enemies alike. Not every game has a battle system as active and engaging as Bayonetta 2, and when coupled with easy access to stages after the game’s completion, it is no surprise that many would want to play the game again and again in order to perfect their scores or even complete the entire stage without taking damage. So when this comes down to what makes a game someone’s favorite, does this include the idea of easy access to specific portions of the game? Or does it just mean that they really enjoyed a specific segment of the game and therefore the game is not actually their favorite because they do not wish to replay the game as a whole? Or, maybe they just enjoy the specific tracks that play in certain stages and do not really care which stage they play in particular.
Last but not least is the factor of a game holding sentimental value along with the culmination of the factors themselves thus elevating a game from doing one or two things very well to the game itself being very good in most if not all aspects. The game Super Mario Bros. 3 works well for this example because it not only does a very good job with everything it sets out to do, but it also holds a special part in the hearts of those who grew up playing it. When it comes to the gameplay, the visuals, and the soundtrack, Super Mario Bros. 3 stood out from many other NES titles at the time, and although the story was not as grandiose as others might have been, the addition of the Koopalings did keep things interesting. So what is to become of the gamers who return to one of their favorite games years after the fact and find that they do not enjoy the game nearly as much as before? Do they still cherish the game and mark it as being one of their favorites because of how much they liked it at the time, or do they adapt and change out their favorite games as time passes? Ultimately what dictates someone’s favorite game is up to them and their personal opinions, and while it may not be an objective measure in terms of review scores, it can be interesting delving into personal views that determine what elevates a game from being a good game to being one’s favorite.
So that is it for another Pulitzer-unrecognized editorial by the one and only Adeki. What did you think of this editorial? What are the factors behind your decisions in order to rank your favorite games? Did you see through Adeki’s thinly veiled attempt at thinking about his own favorite games and deciding to write an editorial about it? Do you have any suggestions for future editorials you’d like to see? Whatever the case may be, make sure to leave a comment below and let us know what you think.