The State of PS5 Backwards Compatibility
The garbage tier gaming media have struck again! Hot on the heels of boldly announcing a Virtual Console for the Nintendo Switch, the Western games media are now boldly announcing that the PS5, which we know next to nothing about, will have backwards compatibility. Not only will it have backwards compatibility, but it will have backwards compatibility for every Playstation console since the PS1. This on the strength of nothing other than a patent renewal filed earlier this month.
The patent is a good place to start, because the patent alone is sufficient to debunk the garbage tier conclusions that the Western media jumped to. The patent was renewed this week, but it was originally filed back in 2016. It involves a method of enhanced emulation where a piece of legacy software is able to run while making use of enhanced HD assets. Basically the original asset carried a unique identifier, and the updated asset is able to use this and so act as a replacement. Thus the original software is running though emulation, but the effect is closer to that of a remaster.
And so a quick read of the patent is all it takes to completely dispel any notion of this as proof that the PS5 will offer free multi-system emulation similar to that of the Xbox One. Each game that makes use of this kind of emulation would require a significant amount of man power in order to design all new HD assets, and then implement them within the game’s code. There is no chance of this happening unless Sony is able to re-monitise this software. One initially supposed that Sony intended this as an emulation wrapper which companies may use to put their older games back up for sale on PSN, though Lusipurr suggested that this emulation may be intended for streaming games on PS Now. PushSquare came up with the best theory though, as they pointed out that the PS4 has seen the re-release of a number of PSP titles, such as Parapper the Rapper, LocoRoco Remastered, and Patapon Remastered. The 2D assets of these games have all been replaced with 4k ones, and so it seems likely that the patent just refers to a hybrid PSP emulation wrapper for use with the PS4. PS4 backwards compatibility still seems extremely likely for the PS5, especially given the ecosystem built around the base and the Pro models, but anything beyond that seems highly dubious.
Ubisoft Is Just insufferable
There are worse video game companies out there than Ubisoft, but they are easily the most punchable. If Ubisoft were a person it would just be so tempting to grab them by one ear, and then deliver a full-bodied open palm slap across their stupid faces in order to wipe away their gormless self-satisfied grins. Sadly that is not a possibility, and so mean words on the internet will have to suffice.
Speaking to Game Informer this week, veteran chief creative officer Serge Hascoet would claim that video games have no soul, and he would then go on to state that vidya are not about entertainment, but are instead about learning:
“You know what is missing in this industry? A soul. Video games are about gaming, and gaming is not about entertainment, it’s about learning. When you learn, you have fun. But when we are just entertainment we are losing something. I question the team about what real benefits the player will take away from the game for their real life. Right now, we don’t do enough in this area. This is what excites me, how to make something that lets you have the most fun while also having something beneficial for your life.
This knowledge – gained while you are having fun – is very beneficial for your life because it will improve the way you read people’s faces. We have to understand how we can change games and the rules to have this kind of benefit.”
It sounds like Hascoet has been spending too much time around the ‘games don’t have to be fun‘ crowd over at ResetEra!
If someone had only ever experienced Ubisoft games, then it would be understandable as to why they would conclude that games were soulless – but that is only because Ubisoft games are insipid piles of shit. Someone who had played Final Fantasy IX or Metal Gear Solid 3 would never claim that game production was a soulless endeavour, because those are well polished works of passion rather than the interchangeable widgets that Ubisoft churns out. Just last month we saw the release of Dragon Quest XI, which is a vidya that oozes personality from every line of its coding, but of course the fatheads at Ubisoft cannot see beyond the end of their own nose!
As for games being about learning, that is a real laugh coming from a company like Ubisoft that champions unlearning! Ubisoft are actively trying to muddy the Western layman’s historical knowledgebase by changing details in order to impose modern sensibilities over the top of historical settings, and thereby making their audiences even stupider than before they started playing! ‘Games should be about learning‘ is a malignant phrase which has lead to Western vidya being almost unplayable in current year.
If after this malignant waffle readers were left with any question as to Serge Hascoet’s mental competence to be regarded as an authoritative figure on anything, then exhibit b is his mongoloid tier views on virtual reality:
“There are so many things to be excited about; it’s a marvelous industry. Everything changes very quickly. VR was a buzzing last year and it’s still my favorite technology. One day it will be the most important thing.
I don’t know. There is something wrong at the moment, I don’t know if it’s the price, I don’t know if it’s social component, I don’t know what it is. What I know is in 10 years AR and VR will blow your mind.”
That is right guys, VR did not work out – again – this time, but it will totally work out next time around! And if it does not work out next time, then it will totally work out the time after! Just how many extra lives does VR get before these idiots admit that it is a busted up, retarded idea?
Capcom Pivots Back Towards Console Gaming
The other night before the podcast Lusipurr mentioned that he felt like Japanese developers chasing mobile gacha games had run its course, and it would seem that this was quite the timely observation, because Capcom agrees with him. This week has seen the release of Capcom’s annual report, along with subsequent commentary provided by Capcom’s Kenzo Tsujimoto, and it unambiguously signals Capcom’s growing disinterest with mobile gaming:
“Interestingly, while talking about mobile releases Tsujimoto-san also admitted that the gacha business seems to have reached its peak, and mobile games are over-reliant on it.”
Capcom has already made a hard pivot away from mobile gaming, doubling down on Japanese development with strong recent entries in the Resident Evil, Monster Hunter, and Devil May Cry series; but this annual report really formalises it. Capcom sees the consumer market [their word for the console gaming market] as the driver of growth over the next five years, and think that this market will expand by 45% in the years between 2017 and 2022. At present Capcom sees the sales of package games as being flat, while the sales of digital games to be skyrocketing. The fact that package game sales are flat is a good thing in itself, as it makes for a pleasant change to losing ground. Capcom revealed that the West makes up 85% of their sales.
Capcom’s strategy going forward will be to aim for steady annual releases for their core IPs such as Resident Evil, Monster Hunter, and Street Fighter. Capcom will also look to resurrect their dormant IP, while also acknowledging that it is vital to establish new IP, which act as growth drivers. The company aims to release three major new titles a year, while also porting old content to new consoles. Again, Capcom seems to have been enacting this game plan for a while now, but putting it into words formalises this company strategy.