TSM Episode 524: A Strong Opening

The screech as the train pulls into the station is an iconic moment.

The greatest video game opening?

Download Link: Released 2019.03.11

SiliconNooB makes a well-hydrated recovery to rejoin Imitanis and Lusipurr for a rundown of the week’s news and the site’s playthrough of The Legend of Zelda: A Link to the Past. Perhaps Nintendo’s VR ‘device’ can help him catch up to the other staff!

7 comments on “TSM Episode 524: A Strong Opening”

  1. Grandia had a poor opening. You had to play hide and seek and then go run a bunch of errands before you were ever allowed to fight an enemy.

  2. I went into this podcast expecting Labo VR to get a right pounding and was not disappointed!

    Great openings:
    Castlevania: Symphony of the Night throws you right into the game, and seconds later you’re face to face with the most iconic character in the series – Dracula himself! I thought that replaying the end of the previous Castlevania adventure was a great way to set the scene for this game. It only takes a few minutes to gain control of Alucard and get into the real meat of the game.

    Persona 5 wastes no time getting the player involved. The heist and getaway scene immediately introduces the player to the combat, as well as other mechanics new to the series. With the events taking place at a casino, there is plenty of visual flair and catchy music presented to the player right away. Persona 3 and 4 were a little slow to start and this opening was a great change to that.

    Super Metroid gives the player a few paragraphs of text, followed by the tutorial stage that is all about getting comfortable with navigation. Ridley is there for a little bit of target practice before flying away, and the subsequent escape from the space station adds a little bit of tension to the intro, whereas most games keep it pretty safe while the player is still learning. Then the real fun begins!

    Good games / not so great openings:
    The aforementioned Persona 3 & 4. Almost exclusively text for a good amount of time, which is actually fine with me, but I can see how it would put off a new player. Suikoden 5 is guilty of this too. It’s an amazing game on par with the first two once it gets going, but almost nothing happens for the first two hours.

  3. Can you imagine what the arcade scene would have been like if all of those games presented overwrought tutorials every time you popped in a quarter? :p

  4. @DefChaos: These are great selections—and I totally agree about Suikoden V. III, IV, and V all suffer from increasingly extended openings. S1 isn’t super-fast, but it’s not bad, and Suikoden II is simply great.

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