Nintendo Apologises For Something (?)
It is not always easy to know what Japanese gamers are thinking. The language barrier means that their online activity occurs on a largely seperate set of parallel social media sites, which makes their comings and goings largely invisible to us. It is not terribly difficult to infer that they must have been terribly furious about Nintendo’s decision to censor the Japanese rerelease of Tokyo Mirage Sessions #FE though. Last week TDT reported that the game would almost certainly be censored, and now that has been confirmed beyond a doubt.
In the Western version of Tokyo Mirage Sessions #FE bikinis were cut from the game, outfits were altered to make them less revealing, character ages were altered to make them older, and the hot springs DLC scenes were completely absent from the game. The reason for the current controversy is because Nintendo of Japan were advertising the Japanese rerelease using media from the original uncensored Japanese release of the game, when in actual fact they intended to sell the Japanese people the censored Western version of the game. As ever the inscrutable temperament of the Japanese public remains invisible to us, yet Nintendo have gone to the extremely uncharacteristic lengths of issuing a grovelling apology and offering refunds for anyone who had preordered the game:
“We hereby apologize to customers for the mistake and for not delivering enough information regarding the contents of prior notification for Genei Ibun Roku ♯FE Encore, the software for Nintendo Switch scheduled for release on 17 January 2020.
This title adds new feature into Tokyo Mirage Sessions ♯FE (released in 2016), the Western version of Genei Ibun Roku ♯FE, the software for Wii U that was released in 2015. We are proceeding with the development with a worldwide common specification and aiming for a worldwide simultaneous release (You can enjoy Japanese language voices in the game).
However despite that, on the promotional activities for Genei Ibun Roku ♯FE Encore, we did not inform from the beginning that this title would be based on Tokyo Mirage Sessions ♯FE. And also in the official home page, we mistakenly posted game screenshots from the Wii U domestic version of Genei Ibun Roku ♯FE that wouldn’t have been included in this title, so the situation caused a misunderstanding to our customers regarding the content of this title.
So on 10 October 2019, we performed replacements of game screenshots in the home page. And on the 17th we posted that this title would be based on Tokyo Mirage Sessions ♯FE. But we acknowledge that we did not deliver enough information to our customers from the beginning.
Concerning this, for all customers who have purchased / pre-ordered Genei Ibun Roku ♯FE Encore through Nintendo eShop or My Nintendo Store, and want to request a cancellation caused by this matter, we will provide the procedures in this page at a later date.”
So Nintendo is sorry, but for what? They never say! They never once acknowledge that the reason their Japanese customers are upset is because their game has been nonsensically censored! And make no mistake, Nintendo’s Japanese customers are upset. Nintendo’s usual MO in situations like this is to remain tight lipped and offer refunds precisely never. There are numerous occasions when one has been upset with the performance of Nintendo, and yet no apology on their part comes to mind. What kind of hell must Japanese gamers have raised in order to make Nintendo humiliate themselves like this? At any rate it is well deserved. Nintendo should be sorry.
Analogue Pocket Will be the Ultimate Retro Handheld
At least one seasonally named reader should be excited about this. Analogue has this week announced the Analogue Pocket, which is set to be an FPGA based ultimate Gameboy handheld. It will support Gameboy, Gameboy Color, and Gameboy Advance out of the box, and owners will be able to purchase separately cartridge adapters for the Game Gear, NeoGeo Pocket, and Atari Lynx. Also purchasable separately will be a system dock. Analogue have obviously taken influence from the Nintendo Switch, and are selling a dock to allow owners to play their Gameboy games in HD on the big screen! The dock will allow owners to synch their 8bitdo controllers via Bluetooth, or to use any corded USB controller.
What really sets the Analogue Pocket apart as an FPGA console is that it features not just one FPGA board, but two! One FPGA board will be inaccessible, and used to implement the fixed specifications of the console that Analogue plans to deliver, meanwhile the second FPGA board will be available to hobbyist tinkerers to port over any FPGA core that they would like to have on the go. There are already dozens of FPGA cores that have been developed for the Mister (an alternate open FPGA device), so it would be comparatively simple to port these across to the Analogue Pocket.
Now you can help preserve video game history, too.
Pocket is designed for FPGA development. We added a second dedicated FPGA just for developers to develop & port their own cores.With access to Analogue’s proprietary hardware and scalers – we think developers are going to do some amazing things.There is no better way to explore all of handheld gaming history than with Analogue Pocket.
The system will come with its own HD screen. The screen will be 3.5 inches in size, with a resolution of 1660 x 1440, and 615 ppi. The Analogue Pocket will release for $199 in 2020, and looks to be something special.
Metal Max Xeno Gets a Full Remake!
If there is one thing that characterises the current console generation it is the rejuvenation and celebration of classic titles from gaming’s past. Nostalgia has hit full force over the last five years, and between HD rereleases and full blown remakes it feels like most every cherished title has had its day in the sun two or three times over. The Resident Evil 2 remake did wonderfully for Capcom, and Square Enix will be hoping that Final Fantasy VII Remake does the same for them! Now just this week comes the exciting news that Metal Max Xeno is being fully remade as Metal Max Xeno: Reborn for the PS4 and Nintendo Switch!
The game will feature completely new graphics, and enemies will now be visible on screen instead of being random encounters! This is very, very exciting news! It is no doubt especially exciting for all the people who bought the original game all those years ago, back in 2018. 2018! Also for the PS4! Metal Max Xeno was released in September 2018 for the PS4, and its full remake will release this Winter! Why?! Sure Metal Max Xeno also had a Vita port, which no doubt held back certain aspects of the PS4 version, but is that a reason to give the game a full blown remake to release fourteen or fifteen months after the release of the game on which it is based? More to the point, how is this even possible? The remake would have had to have been in development before the game upon which it was based was even released! If Kadokawa Games feels like the world needs a full remake of a fourteen month old game, then more power to them – but this is some extremely goofy news!