Square Enix Unrelease Crystal Chronicles: Disastered Edition in Australia
Well… This is just about the most gloatworthy instance of instant karma that one can recall. Square Enix cannot abide people who import their games, which is a problem when all platform holders support a region free development environment. How dare the customers import games from regions where they might be a few dollars cheaper! How dare customers purchase the Final Fantasy X Collection from Japan in order to get both games on a physical card, thus costing Square Enix more money during the manufacturing process. How dare they buy the physical version of Final Fantasy VII and Final Fantasy VIII from Asia instead of buying both games separately, do they not know how much printing physical cards costs Square Enix?!
But Square Enix had a plan. They would develop several entirely separate versions of Crystal Chronicles, one for each worldwide region, and each game would receive its own unique online NetCode implementation – Nintendo and Sony could not very well ask for a universal application when each version is fundamentally incompatible with one another. Well, both Nintendo and Sony versions of Disastered Edition have been pulled from sale in both Australia and New Zealand!
Apparently across all versions of the game players are unable to stay online for more than a few seconds after connecting – woops! Too bad Square Enix removed local multiplayer!
We have had reports that some players in Australia and New Zealand are having difficulty accessing the multiplayer feature of Final Fantasy Crystal Chronicles Remastered Edition. This is being investigated at present and to ensure customers have the best possible experience, further sales of Final Fantasy Crystal Chronicles Remastered Edition in the region will be suspended until the issue has been addressed. We understand that this is not ideal and would like to offer our sincerest apologies for the inconvenience caused. We’ll post the latest updates on Final Fantasy Crystal Chronicles Remastered Edition here, so please bear with us.
To prevent a perceived loss of a few pennies here and there caused by imports, Square Enix have made it so they have had to unpublish their games throughout two different countries. How many of these people have requested a refund? How many of these people will consider repurchasing the game once its problems are fixed? It is a retarded backward view to even think that imports were costing the company money. In many cases games were being imported because they offered something that could not be obtained through other versions of the game. By and large, people do not want to wait weeks to import a game simply in order to save themselves a couple of dollars. Once again Square Enix have completely fucked themselves through their own greed.
Nintendo Finally Pulls the Trigger on Mario Collection
We have been waiting months for Nintendo to formally unveil their HD Switch ports of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, and this week they did just that – and they are just weeks away from release! But one gets ahead of himself, as this was just one announcement made in a Mario-packed Nintendo presentation celebrating the 35th anniversary of Super Mario Bros..
First up Nintendo showed off a Game & Watch device which ran Super Mario Bros.. The device also functions as a clock, which in this instance is animated with a ton of neat little sprites from across the series of Mario games. The device can also play The Lost Levels, which was the Japanese version of Super Mario Bros. 2, as well as a simplistic ball game based on one of the original Game & Watch titles that were available back in the day. This Game & Watch device will be available on November 13. It looks really neat, but will probably be horribly overpriced for what it is.
Next up Super Mario 3D World + Bowser’s Fury was announced for a February 12 release next year. This game has been kind of infuriating to wait for, since it has probably been ready to go since the release of Toad Treasure Tracker, which seems like quite a while ago now.
Super Mario Bros. 35 will be available to Nintendo Online subscribers. It looks like a battle royale version of the game where 35 players compete simultaneously (but not together), and can send defeated enemies to another player’s game. Get it? 35 players, 35th anniversary, Super Mario Bros. 35? It will become available on October 1 of this year, and will be available until the 31st of March 2021, after which point it will be taken down.
Mario Kart Live: Home Circuit is an augmented reality Mario Kart game, where players set up a course around their living rooms and then race remote controlled karts around it. A camera is mounted on each kart, and sends footage to each player’s Switch, which is also used to control it. This is kind of neat, but if everything the player sees and interacts with is done through the Switch, then are the remote controlled karts even necessary? Kids are bound to love it regardless tho, and that was probably Nintendo’s target demographic anyway. The game releases October 16 of this year.
Super Mario All Stars is now available for Nintendo Online subscribers, if this is your thing. Personally, the original versions of these games are much more palatable, but anyone who did not grow up with the NES will probably prefer the graphical enhancements of the SNES versions.
Finally, Nintendo unveiled the main attraction: Super Mario 3D All Stars – a game that has been 24 years in the making! The package will include Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, though it is not known whether the Super Mario Galaxy 2 content will be included with that. One suspects not. The game will be available for purchase on September 18, just a couple of weeks from now – but here is where it gets weird. It would appear that Nintendo really like the idea of artificial scarcity, as, much like Super Mario Bros. 35, Nintendo will only be selling this until March 31st of 2021. There will be no more physical copies made, and the digital version will be delisted from their store. It might be an idea to grab an extra copy of the game to sell later.
Eiyuden Chronicles Campaign Round-Up
As promised here is a round-up of the final state of Eiyuden Chronicles’ Kickstarter campaign. All up the campaign managed to pull in 481,621,841 Yen, which converts into around $4,533,103 USD. The campaign crows about the fact that this was the third highest funded gaming project on Kickstarter. It is indeed an impressive effort. What they do not crow about is that this princely figure was amassed by a relatively low number of backers, and that their record setting success is largely attributable to the extreme number of physical items of swag that were on offer.
Throughout the campaign a number of stretch goals were reached, radically expanding the scope of the game, with tons of additional game modes and mini-games. There has been a massive 28 pieces of additional game content added to the project, which are listed below:
10 additional recruitable characters (bringing the number up to 110)
Fortress town mode
New game plus
Top battle mini-game
Psychic detective agency
Monster raising mini-game
Flag design mode
‘Another Story: Marisa’ DLC
Card battle mode
‘Heart of gold’ (theatre system)
‘The Depths’ (Hero Mode; a randomised dungeon)
‘On My Own’ Time (Asynchronous Mode; players can battle one another’s armies)
‘A New Style’ (Fortress Asset Pack) DLC
‘A Good Offense’ (Battle Defense Mode)
‘State of Mind’ (Another Story: Seign) DLC
‘A Quiet Place’ (Companion Game)
As previously stated the project is also promising a staggering number of physical rewards, a simply massive 25 in total (or 31 if you count the Chibi figures and 1:6 models seperately):
ChibiChara Figures x5
Companion Game (developed by Natsume)
Replica weapon 1:16
Acrylic standee (diorama)
Character enamel pins
Figurines – 1:6 x3
4.5 million dollars sounds like a lot of money, but it is quickly spent in the pursuit of game development. Every additional pair of hands that are added to the team can be viewed as an investment of $150k at a minimum, but is probably actually more like $250k. But the team does not simply have to develop the game – they also have to make good on their stretch goals and physical rewards. Given the intricacy of some of the physical rewards, 4.5 million dollars seems like a lowball figure even if the game development could be done for free. Development of an epic JRPG loaded with bonus content in addition to the production of 25 pieces of high end swag sounds like an extremely dubious prospect on such a modest budget. One of the additional rewards being developed is an entirely separate game made by a different developer (Natsume). It is true that the dev team are in talks with potential publishers, which may see extra funding allocated to the project, but this is by no means guaranteed.
It kind of looks like the game’s backers are being used as collateral in the developer’s negotiations with publishers. That would explain why an unrealistic amount of physical goods were on offer with this campaign, so that the team could hit a high funding amount at any cost in order to argue that this translates into insatiable gamer demand for the product. Such an argument does not really hold up though, as, when viewed in context, the number of people backing the project is not all that impressive. If Eiyuden Chronicles is able to pick up a publisher then there will probably be nothing to worry about, but if this is not the case then one would have to conclude that the project will be placed in a dire situation. We are very partial to the Suikoden series here at TDT, so nobody wishes to see Eiyuden Chronicles succeed more than we do. We would however be remiss in our duties if we did not point out that the project is throwing up all kinds of red flags. Best of luck to them in their negotiations.