News: Cryberfunk 2020

Cyberpunk 2077 Is a Disaster on Console

Cyberpunk 2077 is an absolute disaster on console – and where were the early warnings? Where were the so-called ‘journalists’ in the lead-up to the game’s release? Protecting their gud boi free access to games, that is where. ‘Journalists’ were only permitted to review Cyberpunk 2077 on the PC, a platform where performance demands are exceedingly high, and they did not for a moment think of raising the alarm after being informed that they would not be able to access console versions until the game was already on sale, and their reviews had already been posted. The game currently enjoys an aggregate score of 90 over on Metacritic.

Cyberpunk 2077 is a fullblown calamity!
[Not Pictured]: The PS4 version of the game.

Just in case anyone was in any doubt about this, be assured that this most certainly was not an oversight on the part of CD Projekt Red, who deliberately misled consumers about the quality of the console versions. Prior to Cyberpunk 2077‘s release CD Projekt Red released walkthrough videos for both the PS4 Pro and Xbox One X versions of the game, and it will probably surprise exactly nobody that they depicted the game running at a stable 30fps framerate. The actual game performs nowhere close to this. The standard PS4 version runs as low as 15fps at 720p, while the PS4 Pro version runs at a buttery smooth 19fps at 900p. Not great.

CD Projekt Red’s pre-release footage was probably not outright faked, but it was clearly heavily edited, and obviously stitched together from the sporadic locations where the game does not run like a dog. Of course “”””journalists”””” are now aghast after the fact, but where were they when it actually mattered? Their game reviews are already worthless due to their priorities being so radically out of step with the common man, but just this once they could have been of some actual help. No such luck. Look not to game-journo-pros to do literally anything worthwhile.

The PC version of the game is a bit of a mess, with frequent crashes and quest breaking glitches souring the experience, along with some fairly steep (albeit stable) hardware requirements. So it is not the optimal time to be playing this version of the game either, however that being said if one is dead keen to play the game at release then the PC version looks to offer a fairly appealing experience. The game still looks amazing when viewed in optimal conditions, and so after a number of patches this could still turn out to be a popular hit game. Unfortunately CD Projekt Red will not be done with fix patches until at least February, so it will be a long wait until the game is in a fit state to play.

we will fix bugs and crashes, and improve the overall experience. The first round of updates has just been released and the next one is coming within the next 7 days. Expect more, as we will update frequently whenever new improvements are ready. After the holidays, we’ll continue working – we’ll release two large patches starting with Patch #1 in January. This will be followed by Patch #2 in February. Together these should fix the most prominent problems gamers are facing on last-gen consoles.

CD Projekt Red Doubles Down on Deceit

This week CD Projekt Red were quick to get out from under the debacle of Cyberpunk 2077 by offering an apology. Unfortunately this apology made everything worse by compounding previous dishonesty with outright deceit!

This is a fake apology.
If CD Projekt Red will BS like this to your face, then what won’t they lie about?

First of all, we would like to start by apologizing to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase. We should have paid more attention to making it play better on PlayStation 4 and Xbox One.

It is not hard to see the problem here. Here CD Projekt Red are apologising for not releasing footage for the base last gen consoles, as though that would have even mattered. The performance of the PS4 Pro version of the game is not far removed from the performance of the base PS4 in that both versions of the game spend plenty of time running under 20fps, and yet the PS4 Pro footage that was released was edited to show none of this. If CD Projekt Red had released footage for the base consoles, then it would have been manipulated in exactly the same way as the PS4 Pro footage was. Apologising for not releasing footage for the base consoles is an absolute joke, when CD Projekt Red should instead be apologising for actually releasing footage for the PS4 Pro and Xbox One X, since an absence of footage is less misleading than unrepresentative footage. CD Projekt Red is being deceptive here in order to make themselves look negligent rather than deceitful to customers who do not know any better, and in so doing they come off looking far more untrustworthy than they would have if they just copped to releasing dishonest marketing.

CDPR Lose 29% of Stock Value

CD Projekt Bled capital this week as investors who thought they had bought into the next GTA5 realised that they had instead funded the next Fallout 76, and hastily transferred their money into safer investments such as gold, Bitcoin, and Star Citizen bonds. On a shareholder call in mid-November CD Projekt Red’s Adam Kicinski told investors that last gen versions of Cyberpunk 2077 were running “surprisingly good, I would say, for such a huge world“, which obviously has little connection with reality. The market thought that Cyberpunk 2077 was about to pay out like a slot machine, when actually CD Projekt Red are now on the hook for refunds, and will have to rebuild the game along with the trust of consumers. Investors are not inclined to stick around for this, which saw the company’s share price plummet by 29%, from 98.80 Euros per share on December 4, to 74.98 Euros on December 11.

Goodness knows if the base consoles will ever get there tho...
The Cyberpunk 2077 patch schedule has a long road to travel to competency.

Because of the fallout (pun intended) from this debacle CD Projekt Red will be offering full refunds until the 21st of December, and if one is at all dissatisfied with Cyberpunk 2077 then TDT highly recommends taking them up on their offer. This goes doubly for staff members, who may or may not have already palmed this stinker off on one of their unsuspecting friends. The email address to contact in order to refund one’s physical copy of the game is CD Projekt Red asks that customers attempt to get a refund through their store of purchase before contacting their email, while TDT asks readers to do the precise opposite since the turds at CD Projekt Red deserve to have to deal with this for being absolute twats!

we would always like everyone who buys our games to be satisfied with their purchase. We would appreciate it if you would give us a chance, but if you are not pleased with the game on your console and don’t want to wait for updates, you can opt to refund your copy. For copies purchased digitally, please use the refund system of PSN or Xbox respectively. For boxed versions, please first try to get a refund at the store where you bought the game. Should this not be possible, please contact us at and we will do our best to help you. Starting from today, you can contact us for a week up until December 21st, 2020.

Cyberpunk 2077 was very ambitious in scope, and The Witcher III was somewhat rough at launch, and CD Projekt Red have already had to delay the game once – but even given these warning signs, who honestly expected to see the critical darlings CD Projekt Red and Cyberpunk 2077 at the centre of a Bethesda level launch calamity? Every step of the way CD Project Red have been trying to represent their game as having unmatched quality, suggesting that they were not going to ship it until it was actually ready. Now we see that the Emperor has no clothes, and Cyberpunk 2077 is one of the roughest releases of the generation. Move quickly on that refund!


  1. Hahaha, this week’s column is a tour de force of puns! It’s a literal cyber-dunk on Cyberpunk!

    I know a few people who are in a cyberfunk now, but I do believe that CDPR will get the game sorted in a few months. That’s no excuse for shipping it in this appalling state, of course! But early adopters need not be overwhelmed with despair; a little patience will see them through it.

  2. My living arrangements gave me a reason to hold off on CP77 on OG Xb1. Ill wait for the XBSX version when things are stable.

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