Editorial: Camera Control

Mel examines that oft overlooked tool: the camera. In every game, especially since the move to three dimensions, the camera must be carefully considered by the developer to fit the game. Mel looks at which technique works for which game-type and why.

Editorial: What Nintendo Will Not Do

Everyone needs some basic “dos” and “don’ts”, and this week Mel outlines a few of the “don’ts” Nintendo tends to follow. The company is famously conservative, but they are amidst a great sea change. Find out what things may or may not change!

Editorial: Want Not

With all of these great games getting announced out of E3, Mel realized that they do not all appeal to him. Instead of being upset or worried by this, he makes the case for why the industry should embrace the fact that not every game is for everyone.

1 2 3 12