This week is a farewell... to Mel! After a few years of referring to himself in the third person in post excerpts, Mel hangs up his Lcom staffer hat with a fond "goodbye".
Mel examines that oft overlooked tool: the camera. In every game, especially since the move to three dimensions, the camera must be carefully considered by the developer to fit the game. Mel looks at which technique works for which game-type and why.
Mel discusses Nintendo, again, this time about their initiatives with IP crossovers. Nintendo was once much more wary of the practice, but has since opened up a lot to the idea. Read on for the finer details and more Mel-musings!
Everyone needs some basic "dos" and "don'ts", and this week Mel outlines a few of the "don'ts" Nintendo tends to follow. The company is famously conservative, but they are amidst a great sea change. Find out what things may or may not change!
The Summer Games Done Quick marathon is live this week and Mel takes a quick dive into the world of speeruns and Tool Assisted Speedruns, both of which will be on display during the event. Find out more about this twice-yearly charity event!
Mel has got Metroid on the brain this week as he looks briefly back at where the series has been and where it appears to be going. With spin-offs in the pipeline, can things look bright for the series? And what has been the holdup thus far? Read on!
This week, Mel looks back at the works of former company president and CEO Satoru Iwata. Mel recounts the achievements of a beloved games personality lost to the company and to the world much too soon.
With all of these great games getting announced out of E3, Mel realized that they do not all appeal to him. Instead of being upset or worried by this, he makes the case for why the industry should embrace the fact that not every game is for everyone.
With the recent launch of the Final Fantasy XIV: Heavensward expansion, Mel shares some of his experiences thus far. Read on to find out how his first MMO handles its first major content expansion, and feel free to leave a comment!
Gaming history is still very young and most of the industry's pioneers are still alive to tell their stories. But some of them are less prone to talking. Nintendo is famously reticent, and this week Mel considers the long-term ramifications of this.
Game directors are usually less famous than their creations, and this week Mel examines if this has a negative effect on the gaming medium. Should developers have more notoriety? Do they already? Read and discuss!
Post-launch game support can mean many things these days, and Mel takes a look at a few of those things as they relate to the buying public. While often a tale of woe, as AAA gaming can be in many ways, post-launch support can be done well. Find out how!