Avacyn Restored reaches collectible card game retailers this week. Want to know what lies in store? Thea examines the set pre-release in this editorial.
In which Thea tells the story of the one time she was in the mountains with her Houndoom trolling 12-year-old boys.
Thea struggles to fill the days leading up to Diablo III and leaves readers with bite-sized impressions of Closure and Legend of Grimrock.
Readers, I ask when was the last time you faced your latest problem with a speech? Just this morning I was faced with a monster pile of paperwork to be processed on my desk. What did I do? Read more to find out!
Thea struggles to express in words thatgamecompany’s latest release, Journey, a game that needs no words to tell a story.
Dear Esther may not be every gamer’s cup of tea as it is devoid of the ordinary mechanics consumers have come to expect. Instead, this first-person narrative bridges the art of experimental storytelling to the world of video games.
Welcome to the World of Sequeldom. Do you love it? Or do you hate it? Or do you, like Thea, try to take the diplomatic approach and weigh the options.
Thea compares the state of modern gaming to Anthony Trollope’s The Way We Live Now. Can she successfully link the world of gaming to a satirical Victorian novel? Probably not, but she sure tries.
Nostalgia hits when Wizard’s of the Coast announces a new edition of the grandfather of modern gaming: Dungeons & Dragons. Thea takes a moment to reflect on the future of tabletop gaming.
At a time when friends-lists everywhere are filled with end-of-the year memes and resolutions, Thea takes a few moments to look back at five games that defined her gaming experience in 2011.