When Nomura drops the equivalent of the island of Manhattan on the equivalent of the Delhi slums, Caspius and SiliconNooB are caught in the carnage of a thousand simultaneous mass terror attacks. But with the assistance of Cait Sith, they escape unharmed!
After an inexplicable technical mishap results in the podcast disappearing, Caspius, Imitanis, and Ethos record anew, presenting their thoughts on the surplus of supbar software available on Nintendo eShop, before delving into the Final Fantasy Remake.
SiliconNooB returns from a week-long matrimonial booze-up thoroughly disinfected with alcohol, but also losing his ability to function as a gamer, and increasingly inclined to use of ‘easy mode’ and ‘golden feathers’, much to the consternation of Caspius.
Caspius and SiliconNooB argue about Final Fantasy X’s complete lack of any redeeming features, before coming to agreement about Dirge of Cerberus, Nintendo’s Animal Crossing chore simulator series, and the importance of superb Hungarian translations.
Caspius and SiliconNooB inaugurate a new era for the Starlight Megaphone by bringing in a connexion to the multi-award-winning Final Fantasy VI Radio Drama, before announcing a potential autumn playthrough game, and an announcement of an announcement.
As the site enters week three of the ‘Autumn SaGa’ Romancing SaGa 3 playthrough, the semi-final of the Smash Bros. Tournament sees the initial field of eighty contenders reduced to a mere four, with catastrophic results for Caspius’ few remaining hopes.
Caspius and SiliconNooB launch the first round of the Smash Bros. Tournament, eliminating a selection of games and bringing Caspius ever closer to a potential playthrough and review of Shadow the Hedgehog, Shadowgate, or Castlevania: Lords of Shadow.
Caspius and SiliconNooB discuss Capcom’s intention of reviving dormant franchises, and SN tries to allay Caspius’ fears with news of Konami ‘reviving’ Silent Hill for pachislot machines and Sony ‘reviving’ Wild Arms for an abysmal mobile sequel.
Caspius and SiliconNooB devote themselves to a most political podcast, focusing on problems of discourse in the gaming community, and what gamers (and journalists) mean when they speak of ‘politics’, ‘immersion’, and other vague or contentious topics.