Lusipurr and Imitanis speculate about the absence of SiliconNooB: last seen getting blind ‘tired’ in a bar, S’NooB was deemed too ‘tired’ to drive, and was poured into a taxi to go home and take a S’NooB S’NooZ to sleep off his ‘tiredness’. Snooze well!
Lusipurr, SiliconNooB, and Imitanis plan a televised, cross-America road trip (including Ethos) to visit famous arcades, pie shops, and natural wonders. But disagreement erupts over the choice of vehicle, the selected destinations, and everything else.
Lusipurr, SiliconNooB, and Imitanis address the topic of dialogue in games: how it should be connected to gameplay, and how the current trend in RPGs inclines developers to increasingly protracted dialogue expansion, often at a cost to enjoyment.
Imitanis has played every Fallout game released so far, which puts him in a excellent position to give his opinion on the latest game. Is this worth exploring, or should it be locked up in a vault? Read on to find out!
Glitches have many forms in video games, sometimes they are amusing, other times they are downright frustrating. This week Gyme talks about glitches and how developers have become too lax on having multitudes of glitches in their “finished products”.
The panel eschews pants in favour of light undergarments when a seasonal warm-front surprisingly envelops the entire United States and also Australia. A digeridoo is played to the delight of all, Sony revives PSN, and Lusi tells another gripping tale.