Caspius and SiliconNooB examine the latest release of Square Enix propaganda related to the Final Fantasy VII Remake, including new (terrible) characters, Aerith’s combat details, Heidegger’s weight-loss plan, and the conspicuous absence of Red XIII.
The Final Fantasy VII remake is a complete write-off and E3 took place in the news of the week!
This week’s Nintendo Direct had something for everyone, with announcements for Dragon Quest XI goodies, the surprise release of Tetris 99 and Final Fantasy IX, and the announcements of Super Mario Maker 2, Link’s Awakening, Oninaki, and Astral Chain!
SiliconNooB is over-the-moon when news breaks that Golden Axe will be receiving a long-awaited theatrical production, but Lusipurr is less optimistic about the likelihood of such a production being well-received, well-attended, or even well-made.
Dragon Quest is a series that has spanned more than thirty years, and this is the first to be released on a home console in the West in over twelve. Has Square Enix modernised the series, or is it the same game as thirty years ago? Read on to find out!
Lusipurr and SiliconNooB try out a new, musical-themed approach to podcasting, following the ex-staff-member blowout of the previous episode. Dragon Quest XI is praised once again, and the panel unveils the autumn playthrough game–sorry, SaGa fans!
The Day Tonight presents Echoes of the Past: a Dragon Quest XI playthrough!
In celebration of five hundred episodes, Lusipurr, Reetin, Imitanis, and SiliconNooB are joined by special guests Ethos, Brock, Seb, VincentValintine, and Bup, and the panel addresses the great questions of the day, such as what Ethos is having for lunch.
Lusipurr and SiliconNooB bid farewell to Alastair Cook and Michael Cunningham, even as Dragon Quest XI and Valkyria Chronicles 4 make their arrival in the west, and they discuss how the release of consoles and video games causes time to seem compressed.
Lusipurr and SiliconNooB announce the book for the yearly giveaway, celebrate comments-of-the-month and donators-of-the-week, and hold forth on Valve games, in-game purchases, and the difficulty of creating guidelines that actually work in the real world.