Lusipurr, SiliconNooB, and Imitanis address the topic of dialogue in games: how it should be connected to gameplay, and how the current trend in RPGs inclines developers to increasingly protracted dialogue expansion, often at a cost to enjoyment.
Lusipurr and SiliconNooB hasten through an overwhelming number of release announcements, including a raft of Square Enix re-releases for the Nintendo Switch. Will Nintendonlies finally rejoice at being able to play Final Fantasy VII for the first time?
There have been a ton of video game announcements in the news of the week!
He left. He did nothing. He stole the tagline from the newest season of Larry David’s sitcom. Adeki returns after a one week leave of absence to deliver a closing editorial that he did not even know he had to do. Read on to learn about 2000!
There can really be only one question when we talk about Final Fantasy: which female character is your favorite? This week we tackle that most important subject, head on.
Late is the hour and long overdue the messenger when Nintendo’s Witch is at last revealed, and the English-speaking peoples of Britannia, Australia, and Her Majesty’s American Colonies unite together as of one voice in condemnation: Burn the Witch!
It is the new year in Australia when Lusipurr, SiliconNooB, Adeki, and Sebastian reflect upon the worst of 2016. Attempting to foster a sense of optimism for the year 2017, the panelists’ efforts begin well, but quickly go awry thanks to Nintendo.
At the Lusipurr.com offices, Christmas dawns once more with Sebastian, Adeki, and Lusipurr nestled all snug at their desks. A tale of Snarks and Boojums is told, along with a round-up of seasonal games, Christmas bargains, and a Humble Bundle FAQ.
Lusipurr.com finally numerically surpasses CatFancy on Australian Christmas Day. And with the dawning of Christmas in the east (or west, if you prefer), Lusipurr and SiliconNooB enjoy a conversational ramble through anime, video games, and Cricket.
Sony’s PlayStation brought us epic, multi-disc RPGs, but the technical limitations of the system resulted in games that do not look as good today. Conversely, SNES titles often look very good on modern displays, leading to this resolution exploration.