Editorial: Defining ‘Gamefeel’

Mel seeks to nail down exactly what it means to describe a game’s “gamefeel”. The term is used often enough and without sufficient specificity that he feels it necessary to examine the term and what it means for a game to have either good or bad gamefeel.

Editorial: What Game?

This week Tim tackles an easy and totally-not-an-excuse-to-talk-about-Blendo-Games question: How does one describe Art Games which have, well, no game? The usefulness of current definitions are brought up, and discussions which nobody could lose are had!