We live in disturbing times. The era of Cup Noodle. Games are getting worse, and for those who care it is a repulsive thing to behold.
As the last Lusipurr.com readers leave the site and the lights finally go dark at the formerly impressive Tower of Lusipurr, the panelists consider whether to cease production of site content and focus instead upon watching the Cricket and reading poetry.
Mel seeks to nail down exactly what it means to describe a game’s “gamefeel”. The term is used often enough and without sufficient specificity that he feels it necessary to examine the term and what it means for a game to have either good or bad gamefeel.
Lusipurr, SiliconNooB, and Mel discuss Vagrant Story at length, and pass judgement on one of the great ideological debates from the past: Gameplay vs. Story. And, in advance of Thanksgiving, Puritans receive a well-deserved sledging from all parties.
Imitanis uses big, unfamiliar words in his attempt to explain the feeling of disconnect a player has when a story told in a game is different to the experiences a player has while playing it. Read on to learn a new phrase this week!
This week Tim tackles an easy and totally-not-an-excuse-to-talk-about-Blendo-Games question: How does one describe Art Games which have, well, no game? The usefulness of current definitions are brought up, and discussions which nobody could lose are had!
What are the most important aspects of a game? One editorialist gives his opinion on the matter while discussing what goes into a game review.