In the third of his Nova Scotian diaries Ethos writes about the impact that games with simple stories can have when they are told correctly.
Lusipurr and SiliconNooB board the FellowShip Enterprise, and beam down with Capt. Reynolds, Mr. Snape, and Dr. Who to Hill Valley, 12 November, 1955, to defeat the Eye of Voldemort and Darth Tannen, who are trying to use the One Wand to rule the galaxy.
Imitanis uses big, unfamiliar words in his attempt to explain the feeling of disconnect a player has when a story told in a game is different to the experiences a player has while playing it. Read on to learn a new phrase this week!
Mel discusses two kinds of games: immersive demanding games and simpler less demanding games. How do these two types of games fit into the gaming habits and what is desired from each? Mel discusses this using Minecraft and The Last of Us.
In this week’s rant, Tim considers Minecraft and Spec Ops, Crusader Kings II and Call of Duty, Player and Developer. Does the sandbox nature of one make up for the scenic train ride of the other? Read on and choo-choo choose the winner!
Until the earlier portion of last decade the Final Fantasy series had been a series renowned for having scenarios which are a cut above the contemporary JRPG fare. Sometimes they feel a little flat like FFVIII, but at the very least they made for an engaging experience, if not a timeless adventure. Recently however, something […]