Editorial: Ludonarrative Dissonance

By Imitanis
Well done adventurer, you have taken down the Warchief. Now bring me ten wolf pelts.

Imitanis uses big, unfamiliar words in his attempt to explain the feeling of disconnect a player has when a story told in a game is different to the experiences a player has while playing it. Read on to learn a new phrase this week!

Editorial: Reasons for Playing

By Mel
It

Mel discusses two kinds of games: immersive demanding games and simpler less demanding games. How do these two types of games fit into the gaming habits and what is desired from each? Mel discusses this using Minecraft and The Last of Us.

Editorial: Why Final Fantasy XIII’s Narrative Failed

By SiliconNooB

Until the earlier portion of last decade the Final Fantasy series had been a series renowned for having scenarios which are a cut above the contemporary JRPG fare. Sometimes they feel a little flat like FFVIII, but at the very least they made for an engaging experience, if not a timeless adventure. Recently however, something […]