SiliconNooB is over-the-moon when news breaks that Golden Axe will be receiving a long-awaited theatrical production, but Lusipurr is less optimistic about the likelihood of such a production being well-received, well-attended, or even well-made.
Lusipurr and SiliconNooB discuss the latest and most shocking Nintendo revelation: the decision to gate all game patches and DLC content (including for third-party and single-player games) behind the miserable pay-to-use Nintendo Switch Online service.
Nintendo completely fucks the Switch online experience, Reggie attempts to justify the Switch voice chat setup, and Telltale is now completely kaput in the news of the week!
Lusipurr and SiliconNooB try out a new, musical-themed approach to podcasting, following the ex-staff-member blowout of the previous episode. Dragon Quest XI is praised once again, and the panel unveils the autumn playthrough game–sorry, SaGa fans!
The KHIII theme song will be composed by Skrillex, the Virtual Console still isn’t coming to Switch, and Creative Assembly tries to rewrite history in the news of the week!
In celebration of five hundred episodes, Lusipurr, Reetin, Imitanis, and SiliconNooB are joined by special guests Ethos, Brock, Seb, VincentValintine, and Bup, and the panel addresses the great questions of the day, such as what Ethos is having for lunch.
Lusipurr and SiliconNooB hasten through an overwhelming number of release announcements, including a raft of Square Enix re-releases for the Nintendo Switch. Will Nintendonlies finally rejoice at being able to play Final Fantasy VII for the first time?
There have been a ton of video game announcements in the news of the week!
Lusipurr and SiliconNooB bid farewell to Alastair Cook and Michael Cunningham, even as Dragon Quest XI and Valkyria Chronicles 4 make their arrival in the west, and they discuss how the release of consoles and video games causes time to seem compressed.
Lusipurr and SiliconNooB announce the book for the yearly giveaway, celebrate comments-of-the-month and donators-of-the-week, and hold forth on Valve games, in-game purchases, and the difficulty of creating guidelines that actually work in the real world.