In the third of his Nova Scotian diaries Ethos writes about the impact that games with simple stories can have when they are told correctly.
As the last Lusipurr.com readers leave the site and the lights finally go dark at the formerly impressive Tower of Lusipurr, the panelists consider whether to cease production of site content and focus instead upon watching the Cricket and reading poetry.
Lusipurr, SiliconNooB, and Mel discuss Vagrant Story at length, and pass judgement on one of the great ideological debates from the past: Gameplay vs. Story. And, in advance of Thanksgiving, Puritans receive a well-deserved sledging from all parties.
One of the most exciting talks that came out of GDC last month was that of Ken Levine on the topic of Narrative Lego. Do we need to have tightly scripted experiences any more? Join Imitanis delves into this idea.
Imitanis uses big, unfamiliar words in his attempt to explain the feeling of disconnect a player has when a story told in a game is different to the experiences a player has while playing it. Read on to learn a new phrase this week!
In this week's rant, Tim considers Minecraft and Spec Ops, Crusader Kings II and Call of Duty, Player and Developer. Does the sandbox nature of one make up for the scenic train ride of the other? Read on and choo-choo choose the winner!
Gamers love talking about how their video games need a deep story. But have developers figured out how to use our favourite - yet relatively new - medium properly yet? Or are games still trying too hard to imitate movies? Ethos explores these questions.