TSM Episode 325: A Readership of None

By Lusipurr
With no reader interest remaining in the site or its content, Lusipurr had no reason to do anything except watch the Cricket. He left the office and never returned, leaving video game journalism poorer, but the England and Wales Cricket Board much richer.

As the last Lusipurr.com readers leave the site and the lights finally go dark at the formerly impressive Tower of Lusipurr, the panelists consider whether to cease production of site content and focus instead upon watching the Cricket and reading poetry.

Editorial: Narrate My Lego

By Imitanis
This would be ideal for the next Fallout.

One of the most exciting talks that came out of GDC last month was that of Ken Levine on the topic of Narrative Lego. Do we need to have tightly scripted experiences any more? Join Imitanis delves into this idea.

Editorial: Ludonarrative Dissonance

By Imitanis
Well done adventurer, you have taken down the Warchief. Now bring me ten wolf pelts.

Imitanis uses big, unfamiliar words in his attempt to explain the feeling of disconnect a player has when a story told in a game is different to the experiences a player has while playing it. Read on to learn a new phrase this week!

Editorial: Story

By Ethos
Just reading text.

Gamers love talking about how their video games need a deep story. But have developers figured out how to use our favourite – yet relatively new – medium properly yet? Or are games still trying too hard to imitate movies? Ethos explores these questions.