Editorial: Gaming in 2000

By Adeki
Skies of Arcadia SLIDER

He left. He did nothing. He stole the tagline from the newest season of Larry David’s sitcom. Adeki returns after a one week leave of absence to deliver a closing editorial that he did not even know he had to do. Read on to learn about 2000!

TSM Episode 404: Parity

By Caspius
To be fair, he may have given up a long time ago, but no one has noticed until now.

Lusipurr and SiliconNooB rejoice in reaching podcast production parity: the culmination of years of RPGamer staff walkabouts, holidays, junkets, and sundry days-off on the occasion of births, deaths, weddings, funerals, feasts, fasting, and boredom.

Editorial: Sad Pander

By Mel
GUYS, remember Sonic?! Haha, ok!

Mel discusses cheap and lazy ploys to get attention and appeal in gaming. Whether it is re-releases, self referencing, or out of place social issues, gaming has been rife with examples of pandering to players’ base interests. Join the discussion!

TSM Episode 310: Use the Force, Harry

By Caspius
It

Lusipurr and SiliconNooB board the FellowShip Enterprise, and beam down with Capt. Reynolds, Mr. Snape, and Dr. Who to Hill Valley, 12 November, 1955, to defeat the Eye of Voldemort and Darth Tannen, who are trying to use the One Wand to rule the galaxy.

Editorial: Tear Down

By Mel
Hey, that

This week, Mel tears down his favorites for fun and profit. Perhaps not for profit, but certainly for fun. Come join him in his quest to humble some of his most beloved titles.

Editorial: Return to Termina

By Ethos
Curiosity killed the Skull Kid

Ethos has been playing Majora’s Mask 3D for about two weeks and while his review will not go live until next week, he details the changes that come along with the portable remake and whether he believes that they are welcome changes.

Editorial: The Long Sink

By Ethos
I don

Ethos takes a look at how he takes a look at video games by reflecting on Dragon Age: Inquisition, Kingdom Hearts II and also by looking ahead to the next Zelda entry. He finds, among other things, that time is the most important dimension in video games.