He left. He did nothing. He stole the tagline from the newest season of Larry David’s sitcom. Adeki returns after a one week leave of absence to deliver a closing editorial that he did not even know he had to do. Read on to learn about 2000!
Lusipurr and SiliconNooB rejoice in reaching podcast production parity: the culmination of years of RPGamer staff walkabouts, holidays, junkets, and sundry days-off on the occasion of births, deaths, weddings, funerals, feasts, fasting, and boredom.
Mel discusses cheap and lazy ploys to get attention and appeal in gaming. Whether it is re-releases, self referencing, or out of place social issues, gaming has been rife with examples of pandering to players’ base interests. Join the discussion!
Lusipurr and SiliconNooB board the FellowShip Enterprise, and beam down with Capt. Reynolds, Mr. Snape, and Dr. Who to Hill Valley, 12 November, 1955, to defeat the Eye of Voldemort and Darth Tannen, who are trying to use the One Wand to rule the galaxy.
Ethos beat Majora’s Mask 3D after playing through it slowly for a few weeks and decided to write two thousand words about it. Yikes. For those in a rush, here is the quick version: The game is still good. The 3DS makes it better.
This week, Mel tears down his favorites for fun and profit. Perhaps not for profit, but certainly for fun. Come join him in his quest to humble some of his most beloved titles.
Ethos has been playing Majora’s Mask 3D for about two weeks and while his review will not go live until next week, he details the changes that come along with the portable remake and whether he believes that they are welcome changes.
Ethos takes a look at how he takes a look at video games by reflecting on Dragon Age: Inquisition, Kingdom Hearts II and also by looking ahead to the next Zelda entry. He finds, among other things, that time is the most important dimension in video games.
Mel continues his infatuation with editorializing Nintendo this week as he discusses how their long legacy can function as both boon and bane for the company. Should things change or stay the same? It seems like people want both.
Still stuck examining Nintendo, this week Mel writes about why Nintendo tends to make games for children. Often a point of ridicule, Nintendo’s penchant for making games targeted at a younger gamer is something few seem to understand.