Super Mario 64 SLIDER

TSM Episode 602: Mario Madness

Following a Mario-centred Nintendo Direct that confirms The Day Tonight's predictions for upcoming Switch titles, SiliconNooB and Caspius smugly sip caffeinated beverages and daintly consume frosted pastries amidst a chorus of self-congratulation.
Anything Goes by Cole Porter

TSM Episode 574: Anything Goes

Caspius and SiliconNooB inaugurate a new era for the Starlight Megaphone by bringing in a connexion to the multi-award-winning Final Fantasy VI Radio Drama, before announcing a potential autumn playthrough game, and an announcement of an announcement.

Editorial: On Post-Launch Support

Post-launch game support can mean many things these days, and Mel takes a look at a few of those things as they relate to the buying public. While often a tale of woe, as AAA gaming can be in many ways, post-launch support can be done well. Find out how!

Editorial: Fallout Fall-out

Mel rambles a bit this week as he touches on various subjects related to open world game design. Bringing up some big names in the genre, Mel looks at what works best and what works worst, and what to expect from these kinds of games in the future.

Editorial: Defining ‘Gamefeel’

Mel seeks to nail down exactly what it means to describe a game's "gamefeel". The term is used often enough and without sufficient specificity that he feels it necessary to examine the term and what it means for a game to have either good or bad gamefeel.