Lusipurr, SiliconNooB, and Imitanis address the topic of dialogue in games: how it should be connected to gameplay, and how the current trend in RPGs inclines developers to increasingly protracted dialogue expansion, often at a cost to enjoyment.
Square Enix release their annual customer survey, Omega Labyrinth Z has been banned in the West by Sony, and We Happy Few is fighting a ban in Australia in the news of the week!
Hajime Tabata grows [?!] the Final Fantasy user base, Yosuke Matsuda comments on the economics of releasing an unfinished game, and Takeharu Ishimoto quits the company in the news of the week!
Lusipurr, SiliconNooB, and Mel discuss Vagrant Story at length, and pass judgement on one of the great ideological debates from the past: Gameplay vs. Story. And, in advance of Thanksgiving, Puritans receive a well-deserved sledging from all parties.
Lusipurr, SiliconNooB, and Mel take a break from the addictive podcast card game side quest and focus instead upon the podcast's dungeon crawler block puzzle aspects. Lusi and Mel power up an ancient communication device, but SN fails to hear its call.
Confronted by a ledger sheet full of maths and sums, Lusipurr readies his slide rule and delivers some Consumer Advice, and SiliconNooB takes a holiday from inebriation to present more of the inane burblings that are symptomatic of Ubisoft's Verbal Ebola.